Floating Ragdoll
Posted Jan 23, 2012
Is there any way so i can make a ragdoll float in the air? There is one prop that can be used as a ragdoll, and i want it to hang in the air. Actually parented to a func_track_train which follows the player. But first thing is to make the ragdoll have a point which the center of the ragdoll is tied to... does anyone know this?
After that. Any way how to make an info_target parent to the player?
Registered users don’t see ads!
Register now!
Posted Jan 23, 2012
Replied
2 hours
later
Hi,
Cant you just parent the ragdoll to the train?
As for the info_target, you need to use a logic_auto and on mapspawn call the SetParent property of the info_target and assign it to !player
It only works in a logic_auto, and not if you put it directly into the info_target parent property in hammer.
Rob.
Posted Jan 23, 2012
Replied
1 minutes
later
Nice thank you... i hope the ragdoll thingy works
Posted Jan 23, 2012
Replied
14 minutes
later
Yeah, parenting will make it move, but it will probably be a bit 'rigid'.
Maybe try using a phys_ballsocket or phys_hinge to make it move a bit more freely, depending on what you want to do.
Rob.
Posted Jan 24, 2012
Replied
12 hours
later
try using a phys_constraint (that that usually acts like it is parented anyway)
Posted Jan 24, 2012
Replied
1 hour
later
Ill try both... anyway is there a way that i can make the track_train avoid colliding with walls? So it chooses a way to get to the point without colliding?
Posted Jan 24, 2012
Replied
1 hour
later
No, you have to make the path with path_track entities and it will just follow them
Registered users don’t see ads!
Register now!
Posted Jan 24, 2012
Replied
3 hours
later
Dang it... i wanted to make the train follow the player, but if the player goes behind a corner it will go directly through it i guess