Music does not resume after logic_autosave...

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neco
134 Posts
Posted Jan 28, 2012
Hi there guys and gals,

Well the subject line says it all. Whenever the player dies and the last save (logic_autosave) is loaded, the music (ambient_generic fired via logic_auto (OnMapSpawn) doesn't resume.
Any ideas?

Oh, and I can't see entities (their icons) in front of a water/slime textured brush in Hammer's 3d view. Is this a common issue? As soon as I change the angle having other brushes behind the entity icon reappears. Have already updated graphic cards drivers btw...

Thanks in advance...

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dinnesch
105 Posts
Posted Jan 28, 2012
Replied 33 minutes later
Make sure your logic_auto doesn't have the flag "remove on fire" which is on by default.

neco wrote:
Oh, and I can't see entities (their icons) in front of a water/slime textured brush in Hammer's 3d view. Is this a common issue? As soon as I change the angle having other brushes behind the entity icon reappears. Have already updated graphic cards drivers btw...

Wouldn't know a solution that works 100% certainly, but you can try lowering the back clipping plane/detail distance in the 3D options.

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neco
134 Posts
Posted Jan 28, 2012
Replied 1 hour later

Quote:
Make sure your logic_auto doesn't have the flag "remove on fire" which is on by default.

Oh dear just as simple as that?! After having made a quick test render I hurried to commit suicide and.....voil?, the music resumes...and I saw a bright light :smile:

Great, thank you very much!

(Should mention that I was stupid enough to uncheck the flag for elevator logic_auto, too. Which as I've found out wasn't a very good idea, though :wink:)

Quote:
Wouldn't know a solution that works 100% certainly, but you can try lowering the back clipping plane/detail distance in the 3D options.

Nope, that unfortunately didn't work but having helped me with the above issue was great.

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beecake
484 Posts
Posted Jan 28, 2012
Replied 30 minutes later
Make the music start 0.01 secs after the save triggers
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neco
134 Posts
Posted Jan 28, 2012
Replied 2 hours later

beecake wrote:
Make the music start 0.01 secs after the save triggers

I must honestly admit that I can't even get my head around it. How is it possible to save something that happens in the 'future', even if that's only 0.01 secs after the event?
However, I have to try that out. Thanks!

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beecake
484 Posts
Posted Jan 29, 2012
Replied 20 hours later
Oh... Yes youre right... I always start Music the same time as I save.
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Gemarakup
1,183 Posts
Posted Jan 10, 2013
Replied 11 months later
If you need, you can write an amount of time in "delay" field in the output if you need something like that in upcoming problems with "firing after the actual event".
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josepezdj
2,386 Posts
Posted Jan 11, 2013
Replied 16 hours later

yishbarr wrote:
If you need, you can write an amount of time in "delay" field in the output if you need something like that in upcoming problems with "firing after the actual event".

Jan, 29th 2012 (old thread)