Unused puzzle concepts(for me to steal)?
So I wonder if anyone has good ideas to base a puzzle around, that they wouldn't mind being used by others? Specifically talking about actions that are just part of a bigger puzzle but require the player to figure out.(discovering the ability to use element X to achieve Y by doing Z with it)
Thanks in advance!
Idolon wrote:
Anything on moving platforms. Goo, hard light bridges, lasers, anything really.
I'm afraid hard light bridges on moving platforms aren't really gonna work 
Solution: keep the "moving platform" in a steady position and just move the rest of the map 
Idolon wrote:
Anything on moving platforms. Goo, hard light bridges, lasers, anything really.
Yeah this has potential in a lot of shapes. Guess it will at least need to be kept simple for fun's sake. But messing around with it could be a good starting point to discover new ideas, thanks.
I haven't seen the coop element with the blocks that get moved around with 2 buttons(if you played the campaign you know what i mean) in custom maps so far, maybe that could be something.
Idolon wrote:
I believe that would be a coop map by Chickenmobile, the name of which I can't remember.
Chickentest 3
Great stuff indeed but the point of this thread is to find unused ideas to make a map that hasn't been done yet 
And I get a mention before I even see the post... woot!
lpfreaky90 wrote:
I'm afraid hard light bridges on moving platforms aren't really gonna work
Why not?

Their position is fixed when it is enabled. When you disable you hard light bridge, move it and re-enable it it works though!
So possibly it is possible to use a custom script to constantly disable/enable the hard light bridge to move it. But that looks odd and is bad for performance
spongylover123 wrote:
A cube that attracts objects to you. And punts the player away. Like a gravity gun.
Something like this could be interesting, especially in coop if you'd give one player a gun to interact with gravity/special objects and the other a portal gun. Doubt it will be technically possible to add new weapons that interact with entities with the "no code access" limitation of the Portal 2 tools, though?
Thanks for the responses. ideas of 'aha moments' and simple actions with the existing test elements in a puzzle are welcome too 
I made some concepts for a coop map me and Skotty began working on, but I lost motivation... You can use the concepts though:
http://dl.dropbox.com/u/9132584/Portal% ... map_02.jpg
http://dl.dropbox.com/u/9132584/Portal% ... d_bomb.jpg
Hope you'll understand it.
P.S.
I imagined it to be a bts map, so that explains the cat-walks and the disk-room...
P.P.S.
If you don't understand the concept P.M. me, and I'll explain further, for the sake of spoilers.