Laserfizzler
On triggered the close animation starts and the laserfield disappears. After that the skin of the laserpanel changes to a fizzler and the open animation begins. At the end the fizzlerfield appears.
This is easy to do with 2 relays but if one relay gets retriggered during the animation its bugged.
I could use a normal button with a reset timer to prevent retriggering but i need a floor_button for my map.
Does anyone got an idea how to solve this problem?
I tried to delay the activation of the relays but then you can simply walk off the button after u triggered it and the laser will stay enabled.
Please help me, i really need this animation to be working for my new map.
Thanks in advance...
I added the .vmf so its easier to understand. laserfizzler.vmf
Its probably going wrong when you trigger the button and then quickly trigger the button again.
Its a timing issue, its trying to start the other relay while the first one is still running.
So, what you need to do is put the following as the first command in each relay, and make sure all the other command are below it (ie start them with a delay of 0.01 or more)
laser_relay1:
OnTrigger:laser_relay2:CancelPending
laser_relay2:
OnTigger:laser_relay1:CancelPending
Then the first thing it will do it cancel the other relay if they get called too quickly.
Rob.
its working fine. thanks.
markiu
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iWork925 wrote:
Wow those are great! How do I install them so I can use them in hammer?
Copy this content to your steamapps/common/portal 2/ folder.
the instances are in sdk_content/instances/Lp/fizzlers
the textures go to portal2/materials/Lp
When you publish your map; don't forget to add the textures in your file with a program like pakrat 
If it's your first time using it, I'd suggest you to take a look to this tutorial. Do not hesitate to ask me whatever issue you might find (I've packed thousands of custom thingies
)
But I was jk! 
iWork925 wrote:
Gee thanks. Your all SO helpful...
But I was jk!
Haha, you're impossible! lol. You and your acid sense of humor!
Sometimes it's difficult to catch your jokes
(but I always lol)
iWork925 wrote:
lol sorry, its hard to type sarcasm...
there should be a font for that kind of stuff
iWork925 wrote:
Especially when you reanimate a year old thread...
shhh, they'd never had noticed