[SP] Portal Stories Mel: Past Power
Szieve wrote:
I've had the same issues on my mac.. downloaded The Core sometime ago, and that was unplayable as well.. Played great on one of the Pcs' at my shop tho...
As said before, it's a known issue for macs... Moth is looking into it!
Hopefully a fix for macs will be out soon 
The fps was noticeable at some areas but i didn't bother much since i was prepared by the posts in here. Not that the... fps explosion when i triggered the blue gel didn't scare me. 
Anyway, great work so far, can't wait to see the full mod. Now i'll track this on moddb with even more passion.
Obvious that I needed blue gel to finish, but where had me stumped for quite a while - kind of hard to find.
Thanks for creating.....look forward to more...
MissStabby wrote:
Moth wrote:I went detail-crazy and made a displacement cave
would you be able to tell how to create one, or where to find tutorials about them?
Check here:
I did not want it to end. The puzzles were easy which is one thing I have noticed on these mega-mods. You should try to add difficulty if possible.
The lag is a problem. I have a fast ASrock P67 Mobo with an i7-2600 Sandy-bridge CPU, and an m4 SSD. But it still had significant lag that started when I left the first room and entered the orange gel room. For me it was still perfectly playable . . but on an average PC it might really be too slow.
I think #### you might want to remove the fire. That often causes significant lag and I suspect that is the main culprit.
My fps started out fine then dipped way down to 15 fps as I left the first room on the lowered catwalk. It did get a bit better later (about 22 fps) but still was kinda jerky.
Still - great job, a lot of fun, and the place is a fantasy world that feels like a storybook.
Integrated graphics (ie: onboard) are obviously not up to the job of rendering this map, which is why the mod has its own seperate graphics settings
Here is my recorded run:
jKkmUjzmSbs
(Link: http://www.youtube.com/watch?v=jKkmUjzmSbs)
However, it's not really a blindrun this time because I'm one of lpfreaky90's playtesters.
Interesting map, certainly looking forward to more of it. I had no problems with the framerate.
Puzzles here are very easy, (the most difficult thing to do is probably to find the blue colour,) but since it's the beginning of a mappack I don't mind it if the difficulty increases from here on.
5/5 and thank you for mapping!
Djinndrache wrote:
Can't share the complaints about lag or fps loss. I'm having solid 60 fps while recording (fixed rate, due to recording settings) and 100+ while not recording (sometimes dropping down to 90-ish, but that's not laggy at all). Always going with max graphical settings.Here is my recorded run:
jKkmUjzmSbs
(Link: http://www.youtube.com/watch?v=jKkmUjzmSbs)However, it's not really a blindrun this time because I'm one of lpfreaky90's playtesters.
Thanks for the video
I should try and fix the problem with the button (that's an unintended shortcut
)
- You can press the small button by standing on 2 cubes and jumping. First thing that came to my mind, can't help it.
- Why does this same button have arrows with "PUMP STATION" pointing to it when it actually opens a door?
- This wall said "jump on me, jump on me" and I said "okay" and then the invisible wall above it said "nope, I'll make you fall down instead. Haha."
- The door behind the blue paint button is kind of hidden, when you walk into the room you can hardly see that it's possible to walk to it over the walkway and you don't directly see it opening when you press the button, causing players to go back through the panels instead.
- You can skip the final jump

- Good point! That's fixed in version 1.1 (will be uploaded later)
- The arrow was there to point you there, but since it's confusing I've changed it a bit:
(hammer screenshot:)

- Muhahahaha! Invisible wall 1, dinnesch 0
(EDIT: It's there to avoid people to get stuck
)- Very good point, I'll fix that.
- Nice find
I think I'm gonna leave that there, it's something that might be useful for speedruns
http://www.youtube.com/watch?v=BYKKN5Z6pmI
but didn't really work
WhiteTea wrote:
looks awesome, but do you have any instructions for people who don't use steam? tried messing around with things like here:
http://www.youtube.com/watch?v=BYKKN5Z6pmI
but didn't really work
You really need portal 2. Legal version to play this map. And legal version has steam must have steam!
So sorry, I can't and I won't help you with that. If you want to play this mod and don't want to pay $30,- for a very good game with a very good community providing extra stuff for free: wait till it's on steam sale ('round easter portal 2 will most likely be for sale for like $5-$15. So that gives you quite a few weeks to save your money to buy this great game 
Very well made and it looks nice. As others have said, it is extremely easy and I hope the puzzles get more difficult throughout the mod.
You can shoot up to here in the beginning of the map, completely skipping the first two rooms. It looks like you tried to put a block in the way but it really didn't work to prevent anything.
I don't think you really need the orange gel to reach the button, but I didn't actually try it.
It was slightly ambiguous where to go to find the blue gel room. At first I thought I was supposed to fling to the landing in front of the vault, because of that convenient panel.
Random wrote:
I was surprised at the lack of mentioned lag because my laptop gets pretty terrible on Portal 2's single-player, but there was almost no lag here.
no lag is always good 
Random wrote:
Very well made and it looks nice. As others have said, it is extremely easy and I hope the puzzles get more difficult throughout the mod.
They will! Believe me... ...they will!
that's really odd, there is supposed to be a panel in front of that pannel that is removed when you press the button for the orange gel. I will look into it.
Random wrote:
I don't think you really need the orange gel to reach the button, but I didn't actually try it.
This has been mentioned before, and it will be fixed in the next version.
Random wrote:
It was slightly ambiguous where to go to find the blue gel room.
noted. 
Random wrote:
At first I thought I was supposed to fling to the landing in front of the vault, because of that convenient panel.
thas is actually the rotating panel from the first room. I think I'll close it.
Awesome feedback ![]()
Changes in version 1.1:
- removed some of the files that weren't used in the demo. (therby reducing the file size with 20MB)
- Added a visual clue to what a certain button would do.
- Did some optimization improvements.
- Fixed a solution where you could stack two cubes, thereby bypassing the intended solution.
- Fixed a solution where you would only need one cube to solve the map.
- Hid a white surface from the outside to avoid confusion.
- Removed a confusing texture
- Removed a strange looking texture. Might be replaced when I've created a good looking alternative version 
- Removed my own configurations settings.
If you want to use your normal portal 2 settings: copy from stteam/steamapps/common/portal 2/portal2/cfg the config.cfg and videodefaults.txt files and copy them to your Steam\steamapps\sourcemods\portal_stories_demo\cfg folder.
Or just use the normal options menu 
Hope you'll like this update 