[SP] Portal Stories Mel: Past Power

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doud_ftc
16 Posts
Posted Feb 03, 2012
Replied 17 hours later

Quote:
I just released an update for this map.

Changes in version 1.1:

Bummer! It still doesn't work on Mac OS
(Not that you said it should. I just want it to!)

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Lpfreaky90
2,842 Posts
Posted Feb 03, 2012
Replied 6 hours later

doud_ftc wrote:
Quote:

I just released an update for this map.

Changes in version 1.1:

Bummer! It still doesn't work on Mac OS
(Not that you said it should. I just want it to!)

We also want to release a mac version as soon as we can, but at this moment we have NO idea how to do it, but we are looking into it!

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Knatte_Anka
26 Posts
Posted Feb 04, 2012
Replied 16 hours later

lpfreaky90 wrote:
Random wrote:

You can shoot up to here in the beginning of the map, completely skipping the first two rooms. It looks like you tried to put a block in the way but it really didn't work to prevent anything.

that's really odd, there is supposed to be a panel in front of that pannel that is removed when you press the button for the orange gel. I will look into it.

This can still be done but you don't see that is is a white panel behind but if you try shot anyway it work and the panel before it is destroyed. if using "func_physbox" then it is a flag to set it to only break on trigger that might do the trick.

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soad667
86 Posts
Posted Feb 04, 2012
Replied 2 hours later
Awesome. Just played the updated version and there was no lag at all, not even a bit. Even with the previous version i had minor lag, but it was noticeable at places. About the... lagbomb i mentioned on my previous post, when you trigger the blue gel, this time it worked like a charm.

Thanks for the update. Keep it up.

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buckfuts
8 Posts
Posted Feb 05, 2012
Replied 1 day later
Is it possible to load anything but the "last saved game"? I got what I guess was about 2/3rds of the way through when my computer crashed. I went to load the game and it started me at the beginning. I tried to load last saved game but that too was at the beginning (I have several saved points) and I can't find a load menu in the main menu. I would prefer not to have to start over each time I have to restart the game.
Thank you.

Edit: I managed to finish the demo without my computer crashing (it did trying to type this) or accidentally saving at a really bad point. I really enjoyed it (aside from having to re-redo the initial leap to the first platform) and look forward to the full pack. I still think, in the full mod, having "Load" in the main menu would be more useful than the (not functional) "Coming soon" or "Coming less soon" items.

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Lpfreaky90
2,842 Posts
Posted Feb 06, 2012
Replied 7 hours later
I agree that having the ability to load older versions would be very useful. Unfortunately that is impossible in Portal 2 sourcemods: no one has found a way to actually modify the singleplayer or coopmenu. The level selection you see is actually a modified "Extras" menu.

As long as valve doesn't give us modders the required scripts for a real modification of the single-player campaign (including load, save and unlock-able chapters) this cannot be fixed
So the full mod will have the same problem, but you will be able to select every map itself.

Glad you still enjoyed the map

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buckfuts
8 Posts
Posted Feb 08, 2012
Replied 2 days later
Thank you for your quick response. I'm disappointed (though not surprised) that "Valve" isn't supporting the community in this way. Is there something I (we) can do to twist their arm?
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Lpfreaky90
2,842 Posts
Posted Feb 08, 2012
Replied 5 hours later

buckfuts wrote:
Thank you for your quick response. I'm disappointed (though not surprised) that "Valve" isn't supporting the community in this way. Is there something I (we) can do to twist their arm?

We could pretend that we're not going to buy half life 3 or episode 3 I think they won't fall for that though. Hopefully it will be better with DLC #2

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ExecutorElassus
2 Posts
Posted Feb 09, 2012
Replied 15 hours later
Is there a way to play this without having Steam? Running Portal 2 under Linux runs without Steam, so I don't actually have it installed.

Cheers,

EE

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Lpfreaky90
2,842 Posts
Posted Feb 09, 2012
Replied 23 minutes later

ExecutorElassus wrote:
Is there a way to play this without having Steam? Running Portal 2 under Linux runs without Steam, so I don't actually have it installed.

Cheers,

EE

I don't know a way how to do this but I've googled for you:

https://developer.valvesoftware.com/wik ... nder_Linux this guide should enable you to install steam and play the mod

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KennKong
942 Posts
Posted Feb 12, 2012
Replied 3 days later
Looking good. But you can still skip the first room by yoyoing under the cube dropper so you can see the orange gel target.
Like some others, even though I knew I needed to get to the blue gel room, and quickly spotted the first panel for getting there, spotting the one by the entrance took me quite a while. And the map was just a big laggy while yoyoing out of that first panel.
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redunzl
58 Posts
Posted Feb 14, 2012
Replied 1 day later
The fact that I got through this map at all is a testament to its playability. Up until about 3 days ago, I had been playing Portal 2 either on my PS3 or over at my brother KennKong's house, on his PC, with PS3 controllers so we could do split-screen coop. I finally got a graphics card with enough horsepower to run this on my PC and it's taking me a while to get used to playing with a keyboard and trackball. I'm still massively fumble-fingered on the WASD navigation because I have almost never played any games which used that particular scheme.

It took me just a little over an hour to finish. Would have been quicker if I hadn't wasted so much time trying to use both gels instead of just repulsion gel in combination with a fling to get to the exit.

Kenn commented about the map being laggy during his yo-yoing. The whole thing seemed laggy to me, both in keyboard response to move and mouse response to aim. My PC is not quite as fast as his. I have an Athlon 64 X2 6000+ (3Ghz) CPU with a Radeon HD5450 1GB video adapter so maybe that's a factor.

The only nit I have is that at the end of the map, the game never returned to the menu. The "To be continued..." text faded out, then I was just left in the dark elevator shaft. Maybe I just didn't wait long enough??

With all that said:

I liked the "old Aperture" look, enjoyed the puzzles, and didn't get "stuck" anywhwere, so 5/5 from me.

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Lpfreaky90
2,842 Posts
Posted Feb 14, 2012
Replied 5 hours later

redunzl wrote:
The fact that I got through this map at all is a testament to its playability. Up until about 3 days ago, I had been playing Portal 2 either on my PS3 or over at my brother KennKong's house, on his PC, with PS3 controllers so we could do split-screen coop. I finally got a graphics card with enough horsepower to run this on my PC and it's taking me a while to get used to playing with a keyboard and trackball. I'm still massively fumble-fingered on the WASD navigation because I have almost never played any games which used that particular scheme.

Welcome to the pc world! We have cookies, oh wait, we do have custom maps though ^_^.

redunzl wrote:
It took me just a little over an hour to finish. Would have been quicker if I hadn't wasted so much time trying to use both gels instead of just repulsion gel in combination with a fling to get to the exit.

Do you think that I need to place some sort of indication thingies there so it is more clear what to do?

redunzl wrote:
Kenn commented about the map being laggy during his yo-yoing. The whole thing seemed laggy to me, both in keyboard response to move and mouse response to aim. My PC is not quite as fast as his. I have an Athlon 64 X2 6000+ (3Ghz) CPU with a Radeon HD5450 1GB video adapter so maybe that's a factor.

The map itself is the biggest cause of lag. The map itself is about 3 times as big as the enrichment spheres in portal 2 and practically everything can see everything. That does two things: make the map look awesome and make the map lag a lot.

redunzl wrote:
The only nit I have is that at the end of the map, the game never returned to the menu. The "To be continued..." text faded out, then I was just left in the dark elevator shaft. Maybe I just didn't wait long enough??

Good point, I will fix this in the next version.

redunzl wrote:
With all that said:

I liked the "old Aperture" look, enjoyed the puzzles, and didn't get "stuck" anywhwere, so 5/5 from me.

Glad you liked it

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redunzl
58 Posts
Posted Feb 14, 2012
Replied 12 hours later

lpfreaky90 wrote:
redunzl wrote:

It took me just a little over an hour to finish. Would have been quicker if I hadn't wasted so much time trying to use both gels instead of just repulsion gel in combination with a fling to get to the exit.

Do you think that I need to place some sort of indication thingies there so it is more clear what to do?

No, I don't think so. This was just a case of me expecting the puzzle to be more devious than it actually was, in combination with not examining the environment carefully enough. Once I really looked around, I realized that I was only making it difficult for myself.

The original game used the "propulsion gel runway with repulsion gel at the end" in several places and I mistakenly thought you were doing the same thing. My first thought was that because I could get a portal in the propulsion gel plaform from that spot, it must have been part of the solution.

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KennKong
942 Posts
Posted Feb 15, 2012
Replied 16 hours later

redunzl wrote:
Would have been quicker if I hadn't wasted so much time trying to use both gels instead of just repulsion gel in combination with a fling to get to the exit.

Funny, that's the exact opposite of what worked for me. I tried flinging to the repulsion gel on the platform facing the exit catwalk without success. What worked for me was a propulsion gel runway leading to the repulsion gel on the same platform.

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Moth
225 Posts
Posted Feb 18, 2012
Replied 3 days later

ExecutorElassus wrote:
Is there a way to play this without having Steam? Running Portal 2 under Linux runs without Steam, so I don't actually have it installed.

Cheers,

EE

The solution right now is to download WINE, then install Steam within Wine, provided you add Portal2 as a game shortcut to Steam, it should work. I use this method on one of my PCs running Ubuntu 11.

WOOT WOOT! - We're mentioned in the 'Community Roundup' on the front page, and have over 1000 downloads

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redunzl
58 Posts
Posted Feb 19, 2012
Replied 10 hours later

KennKong wrote:
Funny, that's the exact opposite of what worked for me. I tried flinging to the repulsion gel on the platform facing the exit catwalk without success. What worked for me was a propulsion gel runway leading to the repulsion gel on the same platform.

Yeah, I hear you. The fling worked for me on the first try, once I realized that I could get to that area. I didn't see it at first because it's so deep in the shadows and, at first glance, it looked like I was facing the back side of the tower. After I thought about it, a propulstion gel runway in the same area where I did the fling would have worked just as well, but that's a much more complicated solution than is necessary.

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Blaizer
45 Posts
Posted Mar 06, 2012
Replied 15 days later
I made a video of a collection of bugs I found in this map. Everything I have to say is in the video descriptions and annotation. Thanks for mapping!

9IEHZwqp980

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Lpfreaky90
2,842 Posts
Posted Mar 06, 2012
Replied 4 hours later
Hey Blaizer!

Thanks for the video!
Most of the bugs you showed are known issues
1) Getting the cube again will be fixed in an upcoming update.
2) I will look into the hard jump on the bridge, fixing this will maybe also fix the way you can get on the ceiling.
3) The in-plain sight spawning cube will be fixed when I also fix a proper button+cube dispenser.
4) Getting on the ceiling isn't much of a problem. This usually shouldn't be a problem.
5) The strange behavior of that panel in front of the white panel is something that is fixed on the most recent version which I haven't uploaded yet.
7) That final shortcut you found with the blue gel is nice. I don't know about placing a placement helper there, because I like it when people have the freedom to place their portals where they want.

Thanks for the feedback, I should start fixing some things

~Lp

ps: I like it how it took over a month for someone to report the getting stuck bug.

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Lpfreaky90
2,842 Posts
Posted Mar 06, 2012
Replied 3 hours later

Version 1.2 is out:

  • Fixed a way where you can get stuck.
  • Add a proper cube dispenser.
  • Added proper fog
  • Did some more optimization.
  • Changed the damage done if you fall down.
  • Changed the layout of the blue gel room.
  • Fixed some clipping models.
  • Added some models to make some parts of the level look better.
  • Lowered the bridge a bit so it's easier to jump onto it!