Can you use this map's varied puzzle elements to effectively utilize limited resources and find your way out?
Featuring unique design elements such as custom entry and exit chambers, personalized chamber signs, and very own mini art gallery, you may just find yourself returning to sightsee, even after solving the puzzle.
Feedback welcome.
Versions:
1.2 (final, barring any bug reports)
Bug fixes:
- first cube dropper with void inside
- could walk on front of shut panel
- catwalk cable attachments were transparent from below
Improvements:
- Fired the decorator who positioned the tube in front of the art gallery
Tube raised
- Changed ceiling texture to gray color to avoid portalling/no portalling confusion
- New gates in pit to make it clearer what side room's purpose is
- Minor lighting improvements
1.1:
Gameplay:
- Prevented several shortcuts
- Added indicators for confusing buttons
- Assigned trigger events more intuitively
Bugs:
- glitchy textures around\inside panel no.1
- Button inappropriately disabling fizzler
- The camera at the exit can intersect the wall.
- There is a gap between the door and the wall in the exit hall
File Name: sp_switch_case_v1-2.rar
File Size: 3.39 MiB
Click here to download Switch Case
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