IN THE DARKNESS
is this guy right? or am i doing something wrong?
http://www.youtube.com/watch?v=StbZY8d4 ... wrEe311Qdv
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What you just did with the instance is add ONE light to it. Portal 2 thinks: "Hey! There's light, I don't have add a lot of light to everything". Result: A very dark map with a tiny bit of light near the cube dropper. To fix this you should add lights to the rest of your map. The best way to do this is use the instances/lights instances. They look nice and give good light. Which lights you want to use depends on the style you want of course.
Switching to mat_fullbright 1 as Spam Nugget said can be very useful during map development but "fullbright" really makes a map look a lot less interesting (and they might be deleted on these boards). So propper lighting is a must.
How can i prevent this?
Now youre probaby thinking what? i dont have named lights? but do you have cube droppers? because each cube dropper has two named lights in its instance! so if you have too many in a room together, youll get this error. so, like i said, unless youre noticing lighting problems just ignore the error, i know i certainly do.
Well if it doesn't remotely effect anything, then i guess i will leave it alone.
okay a new problem came up, my fog is all over the map, and not isolated to where i wanted it, whats the way to control that?