Missing flashlight textures
Anyway, I've been working on a map that I planned to have use an env_projectedtexture, but Hammer can't seem to find the effects/flashlight001 and effects/flashlight003 textures. They're not in the texture browser at all, they don't appear when running my map in-game, but when I run a Valve map that uses an env_projectedtexture, everything works perfectly.
So where are the textures located, and how can I get Hammer to find/recognize them??
No idea if it's worth mentioning, but I have portal, portal2, hl2, and hl2:ep1 installed.
As for env_projectedtexture you just put in the path, without any ending. See this post: post47177.html#p47177
Skotty wrote:
As for env_projectedtexture you just put in the path, without any ending.
What do you mean? I've looked at the thread you mentioned before but I'm not sure how it helps. Should I just write "flashlight001" for the Texture Name value in the projectedtexture?
Edit: Nope, that didn't work. The console always prints out these lines:
material "effects/flashlight001" not found.
"materials/flashlight001.vtf": can't be found on disk
Texture 'flashlight001' not found.
That the only thing you have to write in the env_projectedtextures Texture Name field.
Maybe one of u can send me or upload the missing file.
Like I wrote already in this thread, the flashlight textures don't have a VMT file, just a VTF.
They will get loaded! But because the game itself looks for a VMT file it gives an error out, but the flashlight it working!
So you must ignore that error line in the games console.
Best example to see if the flashlight works: effects/flashlight_security001. It's a round light texture with visible borders, so you will see that it works.
I'm getting the same "material effects/flashlight00X missing" errors, but ignoring those errors isn't working. The projected texture is simply not showing up. There's only one in the level, so nothing is being overridden.
I attempted using the security flashlight, as per Skotty's advice, but that material wasn't found, and doesn't show up in the texture browser, either.
Are you sure your env_projectedtexture is bright enough? Sometimes you simply can't see it if it's to dark.
SO. . .technically I know the texture is there now, just not displaying properly. On top of that, I now know that the appearance field isn't affecting the projectedtexture, so the flourescent flicker that I want isn't going to work by doing it this way. Time to try a new approach.
Thank you guys so much for your help, though.