EDIT: All kinds of help needed, one question at a time

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Fracture
797 Posts
Posted Feb 18, 2012
May as well change the name of this thread to be more relevant, as i am asking all sorts of questions.

Previous it was asking about "how am i supposed to save it as a .bsp?" Mind you that particular question has been asnwered, and you may proceed to the current page for more novice trivia

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iWork925
1,080 Posts
Posted Feb 18, 2012
Replied 13 minutes later
Not sure if trolling or just very stupid...,

F9

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Fracture
797 Posts
Posted Feb 18, 2012
Replied 17 minutes later
not sure if DIDNT READ AT ALL!!!!!!!!!

IT SAYS IT DOESNT EXIST WHEN IT GETS PORTAL 2 OPEN

now the damn thing won't load because certain instances do not exist and cannot be found, wtf?

i just tried replacing them and now they do not appear, the connections are bad and the map wont load in portal. This wasn't happening yesterday, wtf!?!?

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iWork925
1,080 Posts
Posted Feb 18, 2012
Replied 1 hour later
Omg, didn't realize you were 10 yrs old. It saves it with the original valve maps in the portal2 folder. NOT IM THE SDK_CONTENT FOLDER. You can not play vmfs.
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ChickenMobile
2,460 Posts
Posted Feb 18, 2012
Replied 3 hours later
Are you trying to 're-save' a valve map? I assure you that you cannot make their maps better if you don't even know how to compile a map.
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CamBen
973 Posts
Posted Feb 18, 2012
Replied 4 hours later
if your bsp isn't working, F9, go to your sdk content, and move any bsp stuff you have in the folder to the right one (portal2/portal2/maps I think.) you shouldn't have your BSP's in SDK content, but sometimes I got a messup where it put my BSP into my sdk content but not the actual folder.
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Fracture
797 Posts
Posted Feb 18, 2012
Replied 8 hours later
you are pretty damn asinine, iWork925. Just because someone doesn't know how something works and you do doesnt mean they are ten years old. I literally have NEVER made maps before.

Now let me reiterate myself.

I followed the tutorials as explained, I got things working step by step, pressed f9, tested the map physically, kept adding more and more. Eventually I noticed that the more i added, the longer the loading time was to get the map up and running. So I decided to just copy and paste the file to the /portal2/portal2/maps folder and played the file from the tab console in the game. It played perfectly. But now it won't. In fact, some instances and files wont load in hammer at all even though i am following the tutorial perfectly. so I have no idea what the hell is wrong, so I am just going to remove hammer and sdk and reinstall and see if that fixes anything

and yes i will move my custom map somewhere it will be safe and move it back again.

So let's just see if that works

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Spam Nugget
492 Posts
Posted Feb 18, 2012
Replied 24 minutes later
The 'loading time' that was getting longer isnt a loading time. What it is is your vmf file, which can be used by hammer, being changed into a bsp file that can be used by the game. Its called compiling. it is necessary. do it.
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Fracture
797 Posts
Posted Feb 18, 2012
Replied 4 minutes later
i was not aware of that.

Ya, know it would actually be pretty damn helpful if all that text zooming by before my eyes could even read it would allow me to read it and know what that was. especially the red error text

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MasterLagger
1,695 Posts
Posted Feb 18, 2012
Replied 1 minute later
iWork is forever 10 yrs old, he spells "in" with an "M."

From what I'm reading, you don't want to launch your map while in Hammer because it takes too long. There is an option in the Run Map menu (F9) which you can check called "Don't run the game after compiling" to prevent the map being launched after it compiles into a .bsp file. Then just exit Hammer and the authoring tools, then launch the game. No moving files around required.

You also may want to check the box that has something like "Press key after compile" or something like that so you can check the compile list for errors that may pop up also. Hope this helps you out!

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Spam Nugget
492 Posts
Posted Feb 18, 2012
Replied 6 minutes later
In your sdk content folder therell be a compile log for the map, thats all the text that comes up. Also, read this: https://developer.valvesoftware.com/wiki/Compiling
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Lpfreaky90
2,842 Posts
Posted Feb 18, 2012
Replied 5 minutes later

Fracture wrote:
i was not aware of that.

Ya, know it would actually be pretty damn helpful if all that text zooming by before my eyes could even read it would allow me to read it and know what that was. especially the red error text

The loading thingy is the map compiling, as said before.
The files you load in hammer tell the game what should be where, and what it should do. Nothing more, nothing less. The BSP files are the ones you play. These are calculated from the vmf files. These files include a lot more information: how should the lighting be on everything? How do all the things in your map physically interact?

The more things you add the more complex this process becomes and the longer it will take for hammer to create the bsp file. There are ways to improve this, called optimization, but if this is your first time in hammer, just wait since optimization requires quite a bit of understanding of how mapping really works.

As masterlagger mentioned: it is very useful to have
Don't run the game after compiling and
Wait for keypress when done compiling both checked. This allows you to check what happened.

red things are usually bad things that create serious problems, yellow things can often be ignored, and white stuff is great!

hope that helped :smile:

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Spam Nugget
492 Posts
Posted Feb 18, 2012
Replied 1 hour later
OH and also, if you want to just run the map to check things other than visual stuff, set vis and rad to fast, and dont have hdr chacked. your map wont look so good, but it will be quicker. Just make sure that before you relaese your map you switch to expert compile mode and do a full compile.
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Fracture
797 Posts
Posted Feb 18, 2012
Replied 41 minutes later
okay i think i get it....

i keep getting red errors on a variety of things, a bunch of yellow errors, and i haven't a clue as to what exact they are refering to. I played the bsp file anyway, and it worked just fine to me.

so does anyone know how i can find out what the red errors are refering to? should i post them here?

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ChickenMobile
2,460 Posts
Posted Feb 18, 2012
Replied 10 minutes later

Fracture wrote:
should I post my compile log?!?!

There are sites which are wholly for looking up console errors. Try interlopers: http://www.interlopers.net/errors/ and paste in your code there.
There are a few 'portal 2 only' errors that exist, but mainly you can ignore them especially if the error is in yellow, this is usually just information or a low-priority error.

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Fracture
797 Posts
Posted Feb 19, 2012
Replied 2 hours later
NEW PROBLEM, i can't see paint on surfaces, I can see it come out of the dropper and i hear it squeek under my feet, but i don't see it on the surface
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Spam Nugget
492 Posts
Posted Feb 19, 2012
Replied 20 minutes later
go into hammer, on the top toolbar under the drop down menu 'map' (i think) click on map properties. then change the keyvalie paint in map to yes.
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Fracture
797 Posts
Posted Feb 19, 2012
Replied 23 minutes later
i already did that, its still invisible
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ChickenMobile
2,460 Posts
Posted Feb 19, 2012
Replied 1 hour later
Try compiling WITH vrad and vvis on normal. You also need at least ONE light inside your map for paint to appear on surfaces.
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Fracture
797 Posts
Posted Feb 19, 2012
Replied 21 minutes later
still nothing, fuck i may as well start all over again