[Portal 1] cannot "run map" in Hammer (error)

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DromEd
60 Posts
Posted Feb 19, 2012
Hello. I got an error when I try to run a map in Hammer for Portal 1.
Windows tell me something cannot be found and it seem to redirect to my map.
I don't really understand the error and here is what the log saiys :

"
** Executing...
** Command: "c:\program files\steam\steamapps\dromed08\sourcesdk\bin\source2009\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\dromed08\portal\portal" "C:\Program Files\Steam\SteamApps\dromed08\sourcesdk_content\portal\mapsrc\dromed_01.vmf"

Valve Software - vbsp.exe (Sep 15 2011)
2 threads
materialPath: c:\program files\steam\steamapps\dromed08\portal\portal\materials
Loading C:\Program Files\Steam\SteamApps\dromed08\sourcesdk_content\portal\mapsrc\dromed_01.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Brush 8599: FloatPlane: bad normal
Side 0
Texture: TOOLS/TOOLSNODRAW

** Executing...
** Command: "c:\program files\steam\steamapps\dromed08\sourcesdk\bin\source2009\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\dromed08\portal\portal" "C:\Program Files\Steam\SteamApps\dromed08\sourcesdk_content\portal\mapsrc\dromed_01"

Valve Software - vvis.exe (Sep 15 2011)
2 threads
reading c:\program files\steam\steamapps\dromed08\sourcesdk_content\portal\mapsrc\dromed_01.bsp
Error opening c:\program files\steam\steamapps\dromed08\sourcesdk_content\portal\mapsrc\dromed_01.bsp

** Executing...
** Command: "c:\program files\steam\steamapps\dromed08\sourcesdk\bin\source2009\bin\vrad.exe"
** Parameters: -game "c:\program files\steam\steamapps\dromed08\portal\portal" "C:\Program Files\Steam\SteamApps\dromed08\sourcesdk_content\portal\mapsrc\dromed_01"

Valve Software - vrad.exe SSE (Sep 15 2011)

  Valve Radiosity Simulator

2 threads
[Reading texlights from 'lights.rad']
[53 texlights parsed from 'lights.rad']

Loading c:\program files\steam\steamapps\dromed08\sourcesdk_content\portal\mapsrc\dromed_01.bsp
Error opening c:\program files\steam\steamapps\dromed08\sourcesdk_content\portal\mapsrc\dromed_01.bsp

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\SteamApps\dromed08\sourcesdk_content\portal\mapsrc\dromed_01.bsp" "c:\program files\steam\steamapps\dromed08\portal\portal\maps\dromed_01.bsp"

The command failed. Windows reported the error:
"Le fichier sp?cifi? est introuvable." "

I do not know what I get this error, but I had no troubles on portal 2's Hammer, I guess they work in a bit different way maybe.
I did never played in-game my levels, I got this message at anytime I try to run map from Hammer via F9.
Any guys has ideas ?

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Lpfreaky90
2,842 Posts
Posted Feb 19, 2012
Replied 10 minutes later
What kind of windows are you using?
If you're using vista or 7 you might need to give source sdk admin privilleges. I haven't tried it and I cannot try it at the moment but it's worth a shot.

Also your compile crashes at copying the file, you could try and see if there is a .bsp file in
\steamapps\username\sourcesdk_content\portal\mapsrc and copy it manually to your portal folder. Once again, this isn't something I can try at this moment.

I hope this was at least somewhat useful :wink:

Avatar
DromEd
60 Posts
Posted Feb 19, 2012
Replied 17 minutes later

lpfreaky90 wrote:
If you're using vista or 7 you might need to give source sdk admin privilleges.

I am running on Vista 32 bits, Oh yes, give admin privilleges, I still can try, not bad idea. I do not know how to give the SDK admin privilleges as a common software, so I've ran Steam as admin instead.

lpfreaky90 wrote:
Also your compile crashes at copying the file, you could try and see if there is a .bsp file in
\steamapps\username\sourcesdk_content\portal\mapsrc and copy it manually to your portal folder.

There is not any bsp file there, only the log file, the vmf file, and a vmx file.

Now I run Steam with admin privilleges and try to run map and...Hammer tell me he didnt close proprely, he'll load an autosave of my map, I agree. He tells me 1 solid brush was invalid and was removed. Now I (then) got an hole, I created a new rectangular brush to cover it and now...I can play the level !

I guess my wedge was a too strange for Hammer and cubes and rectangles are better :thumbup:

Thanks for answers, now it works fine !

Avatar
HMW
806 Posts
Posted Feb 19, 2012
Replied 4 hours later
Wedged shapes aren't a problem necessarily, it depends on how you create them. In my experience, the best way is to first draw a normal block, and then use the clipping tool (shift + X) to cut it in half diagonally. If you use the vertex editing tool to move one corner over another, Hammer sometimes doesn't remove the collapsed face, which then causes problems when compiling. Looking at your compile log, I'm guessing this is what happened. ("Brush 8599: FloatPlane: bad normal")

You can probably just recreate the original shape with the clipping tool and it will work just fine!

Avatar
DromEd
60 Posts
Posted Feb 19, 2012
Replied 2 hours later
I was using Vertex tool and not Clipping. You are right, I will use clipping now.
Thank you for answers, now I'll know the way to make it fine :thumbup:
Avatar
ChickenMobile
2,460 Posts
Posted Feb 21, 2012
Replied 1 day later

DromEd wrote:
Brush 8599: FloatPlane: bad normal
Side 0
Texture: TOOLS/TOOLSNODRAW

There's the problem. Go CTRL+SHIFT+G type in 8599 and delete and remake the bad brush.

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DromEd
60 Posts
Posted Feb 22, 2012
Replied 1 day later
Thank you chickenmobile, I didn't know that trick in Hammer. This is usefull !