Trouble with destroyed theme
Here is a link to an imgur album I made.
http://imgur.com/a/vafXi
rotate the walls 10 - 25 degrees
add destroyed walls
add more vines, add flopping around panels
add bts textures
Here are a few more tips:
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The subfolder "props_destruction" in the model browser contains lots of broken panels and other junk, which are perfect for a map like this. When placing this kind of loose rubble (i.e. something that is not hanging off a wall or otherwise attached to static geometry), hold down the [alt] key while moving or rotating it to temporarily turn off grid snapping. Real junk doesn't align to a grid either

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To make holes in walls and ceilings look more destroyed or caved in, use the "wall_dest_256x128_02.mdl" and "wall_dest_128x128_02.mdl" models around the edges. For ceiling holes, rotate these a bit (alt!) to make them seem bent downward.
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The light from the sky alone is almost always too dim to light the inside of the map properly. Place some point_spotlights (or even an env_projectedtexture) close to the sky, and point them at the wall / ceiling holes. That way the light still comes from outside the map, but you can control it better. Make sure these match the sky colour.
(I shamelessly swiped some out of Valve's maps. Don't tell anyone!) -
Lastly (just a suggestion), in the place where you have water trickling down, it would look nice if there's a small pool or flooded area instead of the water just disappearing between the floor tiles.
I'd love to see / play this when it's finished!