EDIT: All kinds of help needed, one question at a time

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iWork925
1,080 Posts
Posted Feb 19, 2012
Replied 5 hours later

Fracture wrote:
still nothing, fuck i may as well start all over again

Good plan. Keep restarting until complete. Make sure to upload all failed attempts to the WIP section so your final map will look good by comparison.

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Lpfreaky90
2,842 Posts
Posted Feb 19, 2012
Replied 37 minutes later
If your map has problems compiling you might want to ask someone to look at your vmf.
Once again:
1) Check if gel is enabled in your map
2) Make sure all your compile options are on normal. FAST compiles DO NOT display gel in game.
3) Make sure you have at least one light source.
4) Make sure your map has no leaks.

if your map has leaks and light the light won't be rendered properly and the gel won't be displayed :wink:
~Lp

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CamBen
973 Posts
Posted Feb 19, 2012
Replied 2 hours later
I have gotten some missing props in my bsp when I used prop statics. They would not show up until I made them prop dynamics. I found that this was one of those yellow errors, so I would suggest checking into yellow errors too.
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Lpfreaky90
2,842 Posts
Posted Feb 19, 2012
Replied 3 minutes later

CamBen wrote:
I have gotten some missing props in my bsp when I used prop statics. They would not show up until I made them prop dynamics. I found that this was one of those yellow errors, so I would suggest checking into yellow errors too.

Always go to the info tab if you want to add models, then check which kind of model it can be.
Statics cannot move, are the least expensive,
Dynamic can move but are more expensive :wink:

Some yellow errors can indicate problems, so it is always a good idea to check your log indeed =D

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MasterLagger
1,695 Posts
Posted Feb 19, 2012
Replied 3 hours later

Fracture wrote:
NEW PROBLEM, i can't see paint on surfaces, I can see it come out of the dropper and i hear it squeek under my feet, but i don't see it on the surface

Paint doesn't appear on certain textures, try using different textures in your map.

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Fracture
797 Posts
Posted Feb 20, 2012
Replied 10 hours later

MasterLagger wrote:
Fracture wrote:

NEW PROBLEM, i can't see paint on surfaces, I can see it come out of the dropper and i hear it squeek under my feet, but i don't see it on the surface

Paint doesn't appear on certain textures, try using different textures in your map.

is there a list?

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Spam Nugget
492 Posts
Posted Feb 20, 2012
Replied 3 hours later
probably not, just choose some different textures. most work. grates obviously dont. some random ones dont. try black_wall_002_a, theres one of the top of my head that definetly works.
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Fracture
797 Posts
Posted Feb 21, 2012
Replied 22 hours later
red text, always with the damn red text,

and just why the hell is it that the button setup as indicated for drop devices always comes out red and broken, yet still functions? now im also getting errors on my brushes and stuff being too big, and memory overflow? are you kidding me? there were gigantic rooms in portal that i bet would have had the same damn info on overflow, my map isn't nearly as big as the long ass drop to the basement with potatOS.

F***!!!!!!!!!!!!!!

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Spam Nugget
492 Posts
Posted Feb 21, 2012
Replied 2 hours later
The inputs to instances comes up as broken. Always. Get used to it.
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wrathofmobius
216 Posts
Posted Feb 21, 2012
Replied 5 hours later
I've found that the most common cause of red text is leaking. A leak is if your map isn't completely closed in by world brushes. You'll see LEAKED somewhere in your compile log and the map will not compile. You can go to Map -> Load pointfile to see if there is a leak. A red line will appear linking the outside of the map to an entity inside the map. Fix wherever it's getting in and recompile.
If it's not a leak, Hammer will ask you to navigate to a pointfile. Close out of this window, compile, and post the compile log. Red text usually means the map did not compile.
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Fracture
797 Posts
Posted Feb 21, 2012
Replied 9 hours later
i deleted the giant box of the map, and replaced it and redid all the cuts, now there are no leaks, i am testing out several textures to see which ones are paintable, and the memory error seems to have went away for now, let's see what happens next to coerce an aneurysm
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spongylover123
944 Posts
Posted Feb 21, 2012
Replied 8 minutes later
All textures support paint.
Except tools (excluding dev) textures, glass, grates, and models (excluding model entities).
Also, NEVER EVER EVER BOX YOUR MAP!!!!!
UNLESS IT IS A WHEATLEY THEMED MAP, OR AN UNDERGROUND APERTURE MAP!
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Lpfreaky90
2,842 Posts
Posted Feb 21, 2012
Replied 34 minutes later

spongylover123 wrote:
All textures support paint.
Except tools (excluding dev) textures, glass, grates, and models (excluding model entities).
Also, NEVER EVER EVER BOX YOUR MAP!!!!!
UNLESS IT IS A WHEATLEY THEMED MAP, OR AN UNDERGROUND APERTURE MAP!

Your first point actually isn't true :wink:
I ran into some random vertex texture I used in a speed-mapping competition. (I didn't notice it was vertex until I saw it in-game) And that texture didn't support paint :lol:

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MasterLagger
1,695 Posts
Posted Feb 21, 2012
Replied 18 minutes later

lpfreaky90 wrote:
Your first point actually isn't true :wink:
I ran into some random vertex texture I used in a speed-mapping competition. (I didn't notice it was vertex until I saw it in-game) And that texture didn't support paint :lol:

Told ya. :razz:

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Fracture
797 Posts
Posted Feb 22, 2012
Replied 15 hours later
how do i make rocket turrets actually KILL?!
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spongylover123
944 Posts
Posted Feb 22, 2012
Replied 24 minutes later
Just Search this site.
There are many threads and posts about rocket turrets.
There was a working model and instances made by Skotty, I think.
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Fracture
797 Posts
Posted Feb 22, 2012
Replied 20 minutes later
that is hardly an answer, everyone searches everywhere. The problem I am having is that people's answers are as cryptic as hell.

People need to realise the reason other people ask questions is because they haven't the slightest damn clue as to what they are doing. Visuals help and I cannot find one goddamn video on turrets

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spongylover123
944 Posts
Posted Feb 22, 2012
Replied 27 minutes later

I dont know how you find this cryptic.

topic5117.html

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Fracture
797 Posts
Posted Feb 22, 2012
Replied 10 minutes later
why would they even leave out some data to something that was never in the sequel at all?
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wrathofmobius
216 Posts
Posted Feb 22, 2012
Replied 26 minutes later

Fracture wrote:
let's see what happens next to coerce an aneurysm

Trust me, Hammer in general is a giant aneurysm-inducing program.

Fracture wrote:
why would they even leave out some data to something that was never in the sequel at all?

Laziness, if I had to guess.