[SP] Somewhere Underground 2

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eladiozro
45 Posts
Posted Jan 07, 2012

You continue your journey to the unknown places of the salt mines.

ALSO, the history doesn't ends here.

I like all kind of comments, don't hesitate in show me your opinions.

  • If you want to send me a record of you playing my map,
    follow this -

When you start playing,
type in the console "record 'your_name_123_whatever'"

So you will record your playing as a dem. file
this file will appear in:
\Steam\steamapps\common\portal2\portal2

Notice that every time the player dies, or the game have to load a new map, the recording ends.
So maybe you will need to record various times.

You can send me the dem. file to my mail:

[email protected]

::Changes::
- New Thumbnail
- NO Underground Timer

DOWNLOAD Somewhere Underground 1 HERE
>> Somewhere Underground <<

File Name: Somewhere Underground -SU2 1,1-.zip
File Size: 10.55 MiB

Click here to download Somewhere Underground 2

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Szieve
158 Posts
Posted Jan 07, 2012
Replied 1 hour later
Fun and very creative! I actually went back and started at level 1 and played all 4. Only 1 spot where the only option was to die.. If you fall thru the portal into the funnel you can still have the cube but you're trapped on the "shore" a quick dip in the toxic goop and I was back at it. at a very nice autosave point. not sure what the point of a cube bouncing around a big room was, but entertaining.. Although not all that challenging, great maps and I look fwd to seeing more in the series. 5/5

A train? Made me think of black mesa..

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dinnesch
105 Posts
Posted Jan 07, 2012
Replied 8 minutes later
Nice visuals and style overall, felt rather unique. Kinda reminded me of some sections in HL2

Nice that you made these sections with the fancy shadows and stuff.. but there's hardly a puzzle to be found in the 03 map. It seems like one of those "story progression" sections which can be nice for their purpose, problem with this map being that there isn't really a story.
I understand that adding a story and voices/original text etc to a map makes a project much more difficult(something I would be far too lazy to do in my own maps), but considering the 03 map didn't feature much of a puzzle I think it doesn't really make sense. Still props for the love you visibly put into making it!

The 04 map had more of a puzzle, I would say easy-medium difficulty. A timer and it's indicators crapped out a bit on me though: this should say enough
And why did the door only open itself after a couple of seconds of pressing the button? The reference textures on the part with the worldportal looked a bit out-of place.
EDIT: I was also forced to kill myself once in the same way as Szieve

4/5, clearly some love was put into making this but the puzzles weren't that great.

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benvent
154 Posts
Posted Jan 07, 2012
Replied 1 hour later

Here is the dem files from my blind run.

benvent_SU03_04demfiles.zip
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TheCakeIsASpy
75 Posts
Posted Jan 07, 2012
Replied 3 hours later
Very Half-Lifeish, original map. I really liked the train part in the end though the puzzles are quite easy. The visuals are pretty good but it feels newer than underground and the train looks pretty bad, but there aren't any train textures so it's resonable.

Overall, great map, have fun mapping

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quatrus
1,047 Posts
Posted Jan 07, 2012
Replied 2 hours later
Different - would have been nice to have more story developed in additional chambers and at the end of the train ride...? thanks for mapping.
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eladiozro
45 Posts
Posted Jan 07, 2012
Replied 4 hours later
I changed some things in the map that as I see it would be ok to change.
- The underground timer is gone, very buggy.
- The toxic pit does not have a place where stand, you will always die if you fall.
- The unintended solution is impossible to do now.

@benvent, as I see, you did the unintended way :/... anyway, thanks, without it, I wouldn't noticed.

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benvent
154 Posts
Posted Jan 08, 2012
Replied 11 hours later
I downloaded it again but it is the same as the original. Still has the timer. I think you need to change the name when you update the map. Add V2 for version 2 or something like that.
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eladiozro
45 Posts
Posted Jan 08, 2012
Replied 11 hours later
Added v1.1 to the maps hope that works
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benvent
154 Posts
Posted Jan 08, 2012
Replied 17 minutes later
It worked. I got the cube the same as before but used the lift this time to fling up the larger step area.
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Djinndrache
1,442 Posts
Posted Jan 09, 2012
Replied 14 hours later
Better than the first, keep going that way

7Yw_nmPOdH8
(Link: http://www.youtube.com/watch?v=7Yw_nmPOdH8)

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Knatte_Anka
26 Posts
Posted Jan 10, 2012
Replied 1 day later
Good mapp and nice environmental, but have you looked at you map with command "Mat_leafvis 3"
that command show areas there you may be and to give it some info on if you what you may see. More info at https://developer.valvesoftware.com/wiki/Visleaf . I have worked on geting the areas to be bigger and more rectangle to do the math more easy to calculate, and by then reducing my build time for normal build by 50->max 3 min what i did was that any thing that is small but many corners or things i can see through i made func_detail that do that it is always rendred if you can see the visleaf that it is in. ( my home made cake in Ka Level 1 took 30 min less to build then func_detalj.)

se also for good info: http://optimization.interlopers.net/ind ... pter=intro

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OnePortalizedGal
156 Posts
Posted Jan 15, 2012
Replied 5 days later
This map was better than the first I think. A little dark in the beginning even with the light source. However, very interesting and fun to play. Of course I love the train and the train sounds. Too bad at the end we didn't go on until we made a stop! LOL. Every element worked fine and direction was clear. Good work keep it up - longer one next time please! Let's get on that train and see where it goes!
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KennKong
942 Posts
Posted Jan 15, 2012
Replied 2 hours later
Wandering around in the dark is probably my least favorite motif. These two are a little better than the first two in the puzzle department, but they just don't work for me in the looks department. 3/5 from me.
In my comments about the first maps in this series, I suggested picking an era and sticking to it. You went the wrong way; anti-gravity fields are way out of place here.

For some reason, the train door didn't open for me. I even went back and got another cube. I used it to jump over the railing, then got stuck because the player_clip wouldn't let me back up on the platform.Stuck in the tunnel
2012-01-15_00002.jpgAfter a quick load, the door did open.

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Bokkie
21 Posts
Posted Feb 21, 2012
Replied 1 month later
Better then the first map yeah.
Like the train idea a lot, and as in the first map the light thingy is neat !
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adzicents
26 Posts
Posted Feb 27, 2012
Replied 5 days later
44Hv-W_oaVk

One again, coming from playing the third. This is much better than the first, some nice puzzles in this one.

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RustyDios
154 Posts
Posted Mar 18, 2012
Replied 20 days later
I liked this map too. Rather enjoyed the puzzle elements. And the train at the end was cool. Keep it up!