-SOLVED- extract content of pak_01dir.vpk with GCFscape
||Whenever I select the two datas of the same texture and extract,(for example loading_screen_a2_4.vmt and loading_screen_a2_4.vtf) an error will occur:
Error writing C:\Users\Lasse\Backupdateien\Extracted Files\loadingscreen_a2_3.vtf (Error (0x00000002): Error opening file. System can't find specified data.)
When I validate these two in CGFscape:
Validating root\materials\vgui\loading_screens\loadingscreen_a2_4.vtf: Incomplete
When I select all datas of the folder loading screens, the same error occurs once for every data and CGFscape will only extract the vmts, bot the vtfs.
.NET framework 4.0 and visual C++ 2010 (SP 0) are installed.||
OK, I have solved that problem. Now I have the vmt and the vtf datas. But when I try to open them, Windows says, "side-by-side configuration is invalid".
Since I have no idea what causes this problem (probably verifying game cache wouldn't hurt
)
Doesn't need to be a zip, if your internet connection is fast enough.
Forget it already. I solved the old problem and a new one occured. (Look at first post)
Try reinstalling (and, for good measure, re-downloading) the .net framework and see if that fixes it.
(Use this link if you have 64-bit Windows.)
EDIT: Problem solved. VTFedit was wrong installed. I installed it correctly afterwards. Windows though, linked all .vmt datas with the old not-working VTFedit.
Thank you for your help. ![]()
Are you able to open other textures with VTFedit? If not, then try re-installing 4.0.
edit: There's actually some talk about this error on the download page of VTFedit. (Click the comment links.)