Running Toxic Water
[Idea/Help]
What we would like to do is have toxic slime start from the bottom of the map and work its way up. We would like it to have the effect that the map is being filled up with toxic slime is a slow manner. We would of course like to have this activated from a trigger so it doesn't start right away. Also with that, if this is possible, we would like to know how to make an animation or use an animation of water being dispenced out of something, making it look like it is being poured out of something. This bit is not important more so than the actual slime creeping up from the bottom of the map. If you know how to do this or can show of a video tutorial that would be greatly appreciated.
I dont know why you would ask, you could've googled or search this site.
beecake wrote:
Instead try make the whole room move and let the water stay where it is.
Now that's what I call ineffective.
I don't have anything else other than a wall that I switched to a water_func thing by hitting CTRL "T" (I think) and I adjusted the speed of it and that is all. If I am missing anything or someone knows the solution to this problem please let me know. I hate to go with option two because it is such a boring solution but things will have to be how they have to be. Thanks everybody for commenting on possible solutions to try.
But use the ones from hl2 or Portal.
water_movingplane_beneath
I only recommend using beneath, if you dont want the player to swim in the water, instead, kill them.
(These are source materials)
BlackBird Studios wrote:
What is a source material? I typed in water_movingplane in the filter box and I don't see anything with those names..
Its in source materials gcf in the steamapps folder, you have it if you have source sdk.