Need Ideas for new Futuristic map series!

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CamBen
973 Posts
Posted Feb 23, 2012
Hi, I am currently making a map where glados comes down after Chell returns to Aperture. She then leads her to a "Time Redirection Chamber" where she is transported to the future to find a working (Dual) Portal Gun. and start testing, but then you are forced to explore the new and improved aperture, and how it would have been if GlaDOS had never re-awakened and the nanobots and cores had rebuilt Aperture from the existing materials available (such as from destroyed Bots, now unused equipment, etc.)

I have a few Ideas, but I still need a good story to go along w/ it.

IDEAS:
Giant robots
potato battery farm
redesigned Central AI Body.(more humaniod)
Space stations
Futuristic Test Chambers
new test elements -Pitkakorvaa
lower gravity -Pitkakorvaa
testing while floating in space -Pitkakorvaa

If anyone has any Idea they would like to contribute, I will take it into consideration and your username will be recorded in the download topic of the map once I'm done.

Suggestors:

Pitkakorvaa
:thumbup: suggestions please!

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Pitkakorvaa
200 Posts
Posted Feb 24, 2012
Replied 9 hours later
Well. Isn't Portal 2 leves and elements enough futuristic? Well. In space testing and with that I mean testing in outside in space with lower gravity or some futuristic elements like sphere with flashy efffects. Just suggestions
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CamBen
973 Posts
Posted Feb 24, 2012
Replied 14 hours later

Pitkakorvaa wrote:
Well. Isn't Portal 2 leves and elements enough futuristic? Well. In space testing and with that I mean testing in outside in space with lower gravity or some futuristic elements like sphere with flashy efffects. Just suggestions

thats a good idea. but how do I make the low gravity effect?

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Pitkakorvaa
200 Posts
Posted Feb 25, 2012
Replied 11 hours later
point_clientcommand(name: p_cc) and add this to logic relay:
OnTrigger > p_cc[entity name] > command > sv_gravity X

Shame you can't put gravity too low in P2 because otherwise you can't jump.
If you need sv_cheats 1, then do the same.
OnTrigger > p_cc[entity name] > command > sv_cheats 1

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CamBen
973 Posts
Posted Feb 25, 2012
Replied 4 hours later
wow. that was a huge help! thank you so much!