[SP] Somewhere Underground

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eladiozro
45 Posts
Posted Dec 09, 2011

This is the real version of the map.

If you don?t mind, when you start playing the test,
you can type on the console "record inputname"

So you will record your playing as a dem. file
this file will appear in:
\Steam\steamapps\common\portal2\portal2

Notice that every time the player dies, or the game have to load
a new map, the recording stops and you have to record again.

You can send me the dem. file to my mail:

[email protected]

With this you can support me, so I will know how
players react in the different parts.
This can help me to improve future maps.

Also i'm not forcing you to do it, do it if you want to.

Thanks!!

   ::BONUS::
  • Can you find the borealis? -
  • Just find it's name and try the impossible -

DOWNLOAD Somewhere Underground 2 HERE

>> Somewhere Underground 2 <<

File Name: Somewhere Underground.zip
File Size: 6.21 MiB

Click here to download Somewhere Underground

&
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Djinndrache
1,442 Posts
Posted Dec 10, 2011
Replied 3 hours later
I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:

ajkx7GMX92I
(Link: http://www.youtube.com/watch?v=ajkx7GMX92I)

Also note the video description for more feedback and my signature for additional project information.

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OnePortalizedGal
156 Posts
Posted Dec 10, 2011
Replied 6 hours later
I enjoyed this map - I liked the environment. Puzzles were rather simple, but fun to play. I liked the train. Thanks for making. Let's see some more!
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KennKong
942 Posts
Posted Dec 10, 2011
Replied 7 hours later
Not so much underground as BTS. I appreciate the effort to create a new look, even if that look is somewhat inconsistent (e.g both old and new cubes plus your own style cube).
The first room was too dark, and the lamp didn't seem to be of much use since it was shining towards you while you carried it It worked OK once you set it down, so it wasn't useless. EDIT: I found the handle on the light.
Was it really necessary to transition from that small first room to the second? The second room was mostly wasted space, and the skinny rail platforming is a very un-gamelike mechanic that I didn't care for.
This looks like a good environment to tell a story in, you just need to write that story and create puzzle elements that advance the plot. And it needs to be more consistent in its appearance (pick an era and stick to it, at least within an area.) It's a good starting point, but not much of a start. As a playable map, I give it a 2, but the environment is interesting enough to promote it to 3/5. Keep going!
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PCdoc
245 Posts
Posted Dec 26, 2011
Replied 16 days later
Cool environment - out of the box thinking - so kudos for that.
Needs a few challenging puzzles. These are just "grab the cube and set it on the button" type.
You might want to consider reworking it to add complexity.
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Bokkie
21 Posts
Posted Feb 21, 2012
Replied 1 month later
Noticed your third map, so decided to give the first two a go.

Cool concept with the lamp, the rest was not that great though.

Your readme file needs an update btw !

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adzicents
26 Posts
Posted Feb 27, 2012
Replied 5 days later
_kQqb7zWJEw

Played the third, had to come back and play the first two. The lamp is cool but mostly unnecessary.

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RustyDios
154 Posts
Posted Mar 18, 2012
Replied 20 days later
I liked this map. Thought the hand-held light was rather cool. A little easy but I liked that for a change of pace because the environment concept was what I think you're trying to get across. Keep it up!