Trigger loop
I'm currently working on a level for Portal Stories, I want to have a func_spark to be constantly going on for a while so I created a logic_relay:
Ontrigger, Spark, Startspark, 0.00
Ontrigger, Spark, Stopspark, 1.00
Ontrigger, !self, trigger, 3.00
A logic_auto triggers this relay onmapspawn. But the loop doesn't seem to work.
I tried using the name of the trigger instead of !self but that didn't work either.
Any suggestions?
Also, have you tried turning it on and off again?
EDIT: Okay, yeah, I'm with chicken on this one. Just ignore my degenerate ramblings...
Create a timer with a 3 second interval OR use a timer with a random amount of time between 1-3, make it start enabled then put the output:
OnTimer, Spark, SparkOnce, 0.00
So I took the liberty to cheat a bit:
Sparkie_relay:
Ontrigger, Spark, Startspark, 0.00
Ontrigger, Spark, Stopspark, 1.00
Ontrigger, sparkie_relay_2, trigger, 3.00
Sparkie_relay:
Ontrigger, Sparkie_relay, trigger, 0.00
That works 