Dropped the ball
how can I keep them separated entirely?
several VMF files i attempt on using keep telling me "file does not exist" which is retarded, and as I have mentioned before in old threads, I AM new at this and have yet to figure out half of what I am being told here
EDIT: I found a thread mentioning actually editing the instance itself and changing the cubes skin from inside the dropper to a sphere would work. It appears to have solved my issue, the autorespawn even works correctly. Now is there a way to make spheres roll down an angled hardlight without falling off of it like in one of the co-op maps?
another question, I have func_brush attached to a smasher, triggered to push me out of an excursion funnel, but the damn thing passes right through me. i even made the smasher solid, still nothing. What do i do here?
Therefore to make this work as you'd like you'd need to make a brush physics object that would be constrained (via phys_ entities) heavily to a func_brush parented to the crusher's buisness end, or otherwise turn the funnel off for a split second then use a catapult.