Player sticks to the ground like glued
This problem gives me real headaches:
I have the player standing on a func_movlinear, moving up at 800 speed.
I want the player to be catapulted or pushed up at the speed of 800 (like a giant catapult)
But it seems like the player stepped in glue or something, he budge and stick to the func_movelinear.
I parented a trigger_push and/or a trigger_catapult to the func_movelinear, but it only triggers, if the player is not "attached" to the ground. It works when I jump in the last splitsecond before my lift stops.
How can i make this work (without forcing the player to jump)?
Edit looks like you figured it out. Not sure why parenting wouldn't work.
Found it out myself: Thou shalt not parent a trigger_catapult to a func_movelinear.
If some admin actually finds this post useful,...
Otherwise, please delete.
I'm gonna 