player following devices and player-relative turning?
They used a func_tank which the actor's model was parented to. You will have to add an output though to set what target the tank will look at though (in this case '!player')
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I have actually never heard of decompiling in a relative subject to mapping. does it open the BSP as a vmf?
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thank you! huge help there! but I have Glados fold out of a ceiling panel and come down using some path_tracks and a func_tracktrain. would the parenting be in this order?:
(in the format of:)
(>parent entity)
(>daughter entity)
__
**>func_tracktrain
>func_tank
>func_tank
>Glados_base (prop_dynamic)**
>Glados_base (prop_dynamic)
>Glados_body (prop_dynamic)
CamBen wrote:
1. I have actually never heard of decompiling in a relative subject to mapping. does it open the BSP as a vmf?
Thats exactly what decompiling means. Give it a try sometime.