Darkness
chickenmobile wrote:
tools/toolsblack at the end of a long shaft with no lights.CamBen wrote:
dont put a light or just place a black texture around it.
since both these posts have been confirmed by eachother, I would think that this is the best solution.
That's what I did in this image to enhance the shadows:
Click Here for Pic

If you combine it with an env_fade, it may look pretty neat.
(Pro-tip: Sometimes placing the block light at an angle helps make it seem more natural.)
What the hell does "World is cold" do?!
What about env_fade?!
If you also have a (single) point_clientcommand in your map you can get the trigger to output to this too with Target Input/Command Parameter/disconnect Delay/ 3 seconds .... which will close your map and send the player back to the main menu ... (alternatively set the command parameter to map xx_xxx_xx ... and this will load a new map in ~ie levelchange, providing the player doesn't alter the "next map" filename)....
Kaleido wrote:
What the hell does "World is cold" do?!
I vaguely remember looking that up once, I think it has something to do with L4D2.
It made me curious enough to go look up today:
https://developer.valvesoftware.com/wik ... Worldspawn
Apparently in DoD:Source, it was for steam coming from characters' mouthes when they talk when it's cold outside... lol
I'm surprised they didn't pull that from the worldspawn for other games, since it's completely useless for any other game...
edit: sorry for taking this thread completely off the rails. I hope you figured out your end level fade out haha