Glados Boss Project
The Part Where Everything Goes to Hell Boss 1 V2
MasterLagger wrote:
I made a WIP boss battle if you're interested. It's not GLaDOS, but it's challenging.The Part Where Everything Goes to Hell Boss 1 V2
You have my attention 
I just Uploud a new Screenie 
soon i wil bring it out for some testing...
you never know what BUgs there can come
PS: enyone know good progrma to comple map much faster?
grearing DarkEmpire
)
CamBen wrote:
thats amazing! I've never seen a better custom AI chamber! (including mine. I have had to seriously remodel it a lot.)
lol
1) get a faster pc
2) build smaller maps
3) use expert compile andset it to fast, and only ldr
4) use visleafs to limit what gets compiled
This can have a big effect on compile time.
it terreble to comple it pfff
Thanks i do my best i love to do this
On the performance part:
* better pc
* hint/skip
* areaportal
* fog
* func_details
* occluders
If you want I can take a look and see if I can do some optimization to make it compile faster 
~Lp
lpfreaky90 wrote:
Looking good!On the performance part:
* better pc
* hint/skip
* areaportal
* fog
* func_details
* occludersIf you want I can take a look and see if I can do some optimization to make it compile faster
~Lp
thx. 
it wil be fantastic.
i can't do that stuff just not leurned to use it.
btw i just add 1 more screeny 
eddit:
ps i see your screeny can you help me a bit with some core's eye's?
darkempire wrote:
lpfreaky90 wrote:Looking good!
On the performance part:
* better pc
* hint/skip
* areaportal
* fog
* func_details
* occludersIf you want I can take a look and see if I can do some optimization to make it compile faster
~Lpthx.
it wil be fantastic.
i can't do that stuff just not leurned to use it.btw i just add 1 more screeny
eddit:
ps i see your screeny can you help me a bit with some core's eye's?
Sure
just sent me a pm 
lpfreaky90 wrote:
darkempire wrote:lpfreaky90 wrote:
Looking good!
On the performance part:
* better pc
* hint/skip
* areaportal
* fog
* func_details
* occludersIf you want I can take a look and see if I can do some optimization to make it compile faster
~Lpthx.
it wil be fantastic.
i can't do that stuff just not leurned to use it.btw i just add 1 more screeny
eddit:
ps i see your screeny can you help me a bit with some core's eye's?Sure
just sent me a pm
Done 
I'm still working and its almose DONE
..
but i need some help..
and problem is Rocket_turret....
ITs working wel before DLC peer review..
but now rocket its stuck on model. http://postimage.org/image/keh4y3oyl/
if someone know how to fixxed pleace tell me or sent a file..
greating DarkEmpire
darkempire wrote:
hey Guys..
I'm still working and its almose DONE..
but i need some help..
and problem is Rocket_turret....
ITs working wel before DLC peer review..but now rocket its stuck on model. http://postimage.org/image/keh4y3oyl/
if someone know how to fixxed pleace tell me or sent a file..
greating DarkEmpire
DLC_01 broke the rocket turret.
When asked about this, VALVe's response:
VALVe Employee wrote:
The Portal 1 elements like the rockets and energy balls seem different in that they did ship in Portal 1. But they weren't maintained during the development of Portal 2 and won't interact properly with the full Portal 2 puzzle ecosystem. Same as the gels, we have no plans to officially support their use.
So if you want to get the rocket turret working, it will probably have to be made custom, a mess of logic and scripts.. but I'm sure it could be done. I am fairly familiar with squirrel(Portal 2 Scripting language), but I don't know if I could make a new rocket turret by my self
RubbishyUsername wrote:
You going to put it up in the downloads section here?
If you looked you would've already found it.
I have to admit, it's the wrong section, it's not portal 1, will move it right away.