Glados Boss Project

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MasterLagger
1,695 Posts
Posted Sep 12, 2011
Replied 1 hour later
I made a WIP boss battle if you're interested. It's not GLaDOS, but it's challenging.

The Part Where Everything Goes to Hell Boss 1 V2

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darkempire
58 Posts
Posted Sep 14, 2011
Replied 1 day later

MasterLagger wrote:
I made a WIP boss battle if you're interested. It's not GLaDOS, but it's challenging.

The Part Where Everything Goes to Hell Boss 1 V2

You have my attention :smile:

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darkempire
58 Posts
Posted Mar 10, 2012
Replied 5 months later
Just wanne say i'm not dead :razz:

I just Uploud a new Screenie :smile:

soon i wil bring it out for some testing...
you never know what BUgs there can come

PS: enyone know good progrma to comple map much faster?

grearing DarkEmpire

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CamBen
973 Posts
Posted Mar 10, 2012
Replied 49 minutes later
thats amazing! I've never seen a better custom AI chamber! (including mine. I have had to seriously remodel it a lot. :lol: )
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darkempire
58 Posts
Posted Mar 10, 2012
Replied 1 hour later

CamBen wrote:
thats amazing! I've never seen a better custom AI chamber! (including mine. I have had to seriously remodel it a lot. :lol: )

lol

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Spam Nugget
492 Posts
Posted Mar 10, 2012
Replied 3 hours later
as far as im aware the only ways to speed up compile is to:
1) get a faster pc
2) build smaller maps
3) use expert compile andset it to fast, and only ldr
4) use visleafs to limit what gets compiled
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Robdon
204 Posts
Posted Mar 10, 2012
Replied 41 minutes later
Also, if you've got lots of brushes then the compile (and ingame performance) can be greatly improved by correctly converting them to func_details.

This can have a big effect on compile time.

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portal2companioncube
108 Posts
Posted Mar 10, 2012
Replied 40 minutes later
This looks awesome!
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darkempire
58 Posts
Posted Mar 10, 2012
Replied 6 minutes later
Thanks Guys.
it terreble to comple it pfff
Thanks i do my best i love to do this :razz:
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Lpfreaky90
2,842 Posts
Posted Mar 10, 2012
Replied 30 minutes later
Looking good!

On the performance part:
* better pc
* hint/skip
* areaportal
* fog
* func_details
* occluders

If you want I can take a look and see if I can do some optimization to make it compile faster :smile:
~Lp

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darkempire
58 Posts
Posted Mar 10, 2012
Replied 12 minutes later

lpfreaky90 wrote:
Looking good!

On the performance part:
* better pc
* hint/skip
* areaportal
* fog
* func_details
* occluders

If you want I can take a look and see if I can do some optimization to make it compile faster :smile:
~Lp

thx. :smile:

it wil be fantastic.
i can't do that stuff just not leurned to use it.

btw i just add 1 more screeny :wink:

eddit:
ps i see your screeny can you help me a bit with some core's eye's?

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Lpfreaky90
2,842 Posts
Posted Mar 10, 2012
Replied 32 minutes later

darkempire wrote:
lpfreaky90 wrote:

Looking good!

On the performance part:
* better pc
* hint/skip
* areaportal
* fog
* func_details
* occluders

If you want I can take a look and see if I can do some optimization to make it compile faster :smile:
~Lp

thx. :smile:

it wil be fantastic.
i can't do that stuff just not leurned to use it.

btw i just add 1 more screeny :wink:

eddit:
ps i see your screeny can you help me a bit with some core's eye's?

Sure :smile: just sent me a pm :smile:

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darkempire
58 Posts
Posted Mar 10, 2012
Replied 2 hours later

lpfreaky90 wrote:
darkempire wrote:

lpfreaky90 wrote:

Looking good!

On the performance part:
* better pc
* hint/skip
* areaportal
* fog
* func_details
* occluders

If you want I can take a look and see if I can do some optimization to make it compile faster :smile:
~Lp

thx. :smile:

it wil be fantastic.
i can't do that stuff just not leurned to use it.

btw i just add 1 more screeny :wink:

eddit:
ps i see your screeny can you help me a bit with some core's eye's?

Sure :smile: just sent me a pm :smile:

Done :smile:

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darkempire
58 Posts
Posted Mar 21, 2012
Replied 10 days later
hey Guys..
I'm still working and its almose DONE :smile:..

but i need some help..
and problem is Rocket_turret....
ITs working wel before DLC peer review..

but now rocket its stuck on model. http://postimage.org/image/keh4y3oyl/

if someone know how to fixxed pleace tell me or sent a file..

greating DarkEmpire

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BenVlodgi
633 Posts
Posted Mar 23, 2012
Replied 2 days later

darkempire wrote:
hey Guys..
I'm still working and its almose DONE :smile:..

but i need some help..
and problem is Rocket_turret....
ITs working wel before DLC peer review..

but now rocket its stuck on model. http://postimage.org/image/keh4y3oyl/

if someone know how to fixxed pleace tell me or sent a file..

greating DarkEmpire

DLC_01 broke the rocket turret.
When asked about this, VALVe's response:

VALVe Employee wrote:
The Portal 1 elements like the rockets and energy balls seem different in that they did ship in Portal 1. But they weren't maintained during the development of Portal 2 and won't interact properly with the full Portal 2 puzzle ecosystem. Same as the gels, we have no plans to officially support their use.

So if you want to get the rocket turret working, it will probably have to be made custom, a mess of logic and scripts.. but I'm sure it could be done. I am fairly familiar with squirrel(Portal 2 Scripting language), but I don't know if I could make a new rocket turret by my self

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darkempire
58 Posts
Posted Jun 16, 2012
Replied 2 months later
Map is out :smile:
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RubbishyUsername
167 Posts
Posted Jun 20, 2012
Replied 3 days later
You going to put it up in the downloads section here?
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Lpfreaky90
2,842 Posts
Posted Jun 20, 2012
Replied 46 minutes later

RubbishyUsername wrote:
You going to put it up in the downloads section here?

If you looked you would've already found it.

Glados:workShop:content

I have to admit, it's the wrong section, it's not portal 1, will move it right away.