Lighting problem

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foxar0123
1 Posts
Posted Mar 13, 2012

Hello, i cant say im new to mapping, im pretty experienced, but this error, never met with.

http://imageshack.us/photo/my-images/58 ... uudkc.png/
Sorry for two monitors view.
I tried enabling the func_brushes of these panels Disable shadows and EVERYTHING, but didnt worked.
Same happens on few other brushes.
Compiling in full mode doesent help.
Sorry for my bad english.

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Jexim
40 Posts
Posted Mar 13, 2012
Replied 21 minutes later
that's mostly likely because those panels start in the dark, all light maps(the way that light appears and effects your objects) are decided when the map spawns, the easy fix for this is to have the panels START in the out position, so they receive the light map, and then use a logic_auto and onmapspawn to move them into the retracted position that you wanted. This way when they come out they will be properly lit and you won't have that dark effect on them.
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HMW
806 Posts
Posted Mar 14, 2012
Replied 21 hours later

Jexim wrote:
that's mostly likely because those panels start in the dark, all light maps(the way that light appears and effects your objects) are decided when the map spawns, the easy fix for this is to have the panels START in the out position, so they receive the light map, and then use a logic_auto and onmapspawn to move them into the retracted position that you wanted. This way when they come out they will be properly lit and you won't have that dark effect on them.

That is certainly a thing to watch out for. However, It looks like the map is on "full bright" mode, which indicates that the lighting isn't compiled yet.

You might have accidentally used vertex textures. These are meant for models and will have incorrect lighting when applied to brushes. Check the textures you've used, and if any have the word "vertex" in their name, replace them with their non-vertex counterpart.