Portaling moving objects and brushes

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Fracture
797 Posts
Posted Mar 15, 2012
How do i properly make a moving func_brush so that i can fire a portal at them?

I have rooms that are mostly just parented all to a moving func_movelinear, the walls are func_brushes and the ones i need to shoot portals at wont let me actual phase through

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iWork925
1,080 Posts
Posted Mar 15, 2012
Replied 4 hours later
Create logic_auto and point_servercommand

Logic_auto: onmapspawn > Command > sv_allow_mobile_portals 1

Make the brush a move linear or a func_rotate or whatever.

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Robdon
204 Posts
Posted Mar 15, 2012
Replied 44 minutes later
You also have to enable sv_cheats for it to work...
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Fracture
797 Posts
Posted Mar 15, 2012
Replied 8 hours later
what?! how does the cheats need to be involved?
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Lpfreaky90
2,842 Posts
Posted Mar 15, 2012
Replied 27 minutes later

Fracture wrote:
what?! how does the cheats need to be involved?

well, it won't work otherwise, it's been changed in dlc 1 to prevent people from cheating; the neurotoxin level now uses fake portals to actually work without cheats :wink:

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Fracture
797 Posts
Posted Mar 15, 2012
Replied 18 minutes later
ah, that explains it the moving thing. and i think i figured out some portal physics too, thanks