Portaling moving objects and brushes
Posted Mar 15, 2012
How do i properly make a moving func_brush so that i can fire a portal at them?
I have rooms that are mostly just parented all to a moving func_movelinear, the walls are func_brushes and the ones i need to shoot portals at wont let me actual phase through
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Posted Mar 15, 2012
Replied
4 hours
later
Create logic_auto and point_servercommand
Logic_auto: onmapspawn > Command > sv_allow_mobile_portals 1
Make the brush a move linear or a func_rotate or whatever.
Posted Mar 15, 2012
Replied
44 minutes
later
You also have to enable sv_cheats for it to work...
Posted Mar 15, 2012
Replied
8 hours
later
what?! how does the cheats need to be involved?
Posted Mar 15, 2012
Replied
27 minutes
later
Fracture wrote:
what?! how does the cheats need to be involved?
well, it won't work otherwise, it's been changed in dlc 1 to prevent people from cheating; the neurotoxin level now uses fake portals to actually work without cheats 
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Posted Mar 15, 2012
Replied
18 minutes
later
ah, that explains it the moving thing. and i think i figured out some portal physics too, thanks