This is kind of a longshot but...
i'll post a screenshot of before and after tonight and hopefully someone will have seen this issue before... T_T
This is what it looks like with the skybox I stole from the canals in HL2 called "sky_day01_07"

This issue occurs also with the in-game skybox called "sky_l4d_c4m1_hdr"
and this is what it is SUPPOSED to look like, and what it looks like with "sky_white" skybox:
WTFFFFFFF
edit: %^$^%$ size limit wtfx hang on
Ok, as you would have noticed:
!!
First of all, that skybox you're using is developed for being used as 3D skybox. As I've read in your previous posts, you know how to make one, right? Well, try it instead of a 2D one. Make the sky box with a sky_camera in it. Then texture only your ceiling brush with the texture/toolskybox. That should make you see only the upper brush with the skybox...
Try and let us know
I'll update tonight after I try some stuff.
Kaleido wrote:
Interesting... that seems really inefficient but I'll try it if it fixes my problem.
Would you mind to send those files you've got to me and see if I can make them run properly? this way we could check who of us two is more inefficient, what do you think?
EDIT: Forget it, I'll take the sky "sky_day01_07" myself from HL2.
EDIT 2: OK, my kind and nice friend, here you are:
http://cloud.steampowered.com/ugc/522655701966504305/E456DF7A82C1C0280F4315F08CB250D46046844B/
http://cloud.steampowered.com/ugc/522655701966514532/AE23154183A66426BA840AA11BA65D626B9A9A4E/
http://cloud.steampowered.com/ugc/522655701966522910/0ADD887A8DB9105174EA12B9CA0CB118EF3C12A6/
And this:
josepezdj wrote:
Kaleido wrote:Interesting... that seems really inefficient but I'll try it if it fixes my problem.
Would you mind to send those files you've got to me and see if I can make them run properly? this way we could check who of us two is more inefficient, what do you think?
EDIT: Forget it, I'll take the sky "sky_day01_07" myself from HL2.
EDIT 2: OK, my kind and nice friend, here you are:
http://cloud.steampowered.com/ugc/522655701966504305/E456DF7A82C1C0280F4315F08CB250D46046844B/
http://cloud.steampowered.com/ugc/522655701966514532/AE23154183A66426BA840AA11BA65D626B9A9A4E/
http://cloud.steampowered.com/ugc/522655701966522910/0ADD887A8DB9105174EA12B9CA0CB118EF3C12A6/And this:
Hahahah omg... I'm sorry. I didn't mean "your solution for fixing my problem is inefficient", I just meant it seemed a little redundant to have to make a 3D skybox just to render the 2D texture...
I didn't have time to work on my level tonight, so I couldn't actually test if it works for me yet, but it's awesome that you made a map to prove that it works
thank you soo much hahah
I promise I will update as soon as I have a little free time to work.
Let me arrrive home and I'll post them, k?
... you're welcome!
Attached you have the texture files I used for doing above test, ok?
Please them all (12 files) into your skybox folder.
Then in hammer, while mapping on your map, just go to map > map properties > skybox texture name... and put sky_day01_07.
I recommend you to make a 3D skybox, and then put the toolskybox texture wherever you want the sky to appear. I'm assuming you know how to, anyway, pm me if you need my help.
Good luck! I hope to see your first map over here soon.
PS: sorry for the double post!
josepezdj wrote:
Hey Kaleido:Attached you have the texture files I used for doing above test, ok?
Please them all (12 files) into your skybox folder.
Then in hammer, while mapping on your map, just go to map > map properties > skybox texture name... and put sky_day01_07.
I recommend you to make a 3D skybox, and then put the toolskybox texture wherever you want the sky to appear. I'm assuming you know how to, anyway, pm me if you need my help.
Good luck! I hope to see your first map over here soon.
PS: sorry for the double post!
That looks and sounds like exactly the files I pulled and used, I just made it a 2D skybox that's basically a big cube around all my rooms (I was planning on fixing that in the optimization stage) ... Tonight I will attempt to make a 3D skybox, seems like there's no reason that shouldn't work...
Is there any specific size the 3D box has to be, or does it not matter?
I'm attaching the test I made. Open it and use it. You'll see how simple it is.

hehe.. finally we can put a rest to this thread 
Thanks everyone for the help!
btw josepezdj, the brushes you use to surround doors are cut WAY cleaner than mine, I might steal those from you 
Kaleido wrote:
YAEY it works!
hehe.. finally we can put a rest to this thread
Thanks everyone for the help!
btw josepezdj, the brushes you use to surround doors are cut WAY cleaner than mine, I might steal those from you
Awesome
looking good 
Kaleido wrote:
hehe.. finally we can put a rest to this threadThanks everyone for the help!
btw josepezdj, the brushes you use to surround doors are cut WAY cleaner than mine, I might steal those from you
Wow man! THAT does look really good... you see? *"...with a little help from my friends..."/i] you can do anything!
I'm glad I helped you. I will keep an eye on your release!
You can use those prefabs for the door_frames; they're not mine though, but Damagepy's (he kindly sent them to me in my very first mapping stage!). Thank him!