Blue Paint on Player
Posted Mar 18, 2012
Hey guys,
Search Engine did not help me today, so I'll just ask.
I want a player to be covered in Blue Gel so he does bounce off the wall I am flinging him onto.
Situation looks like this: The player is catapulted into the room on a spot under a blue geldropper. He bounces from the blue gel at the ground, but won't be covered in blue gel itself. (But I want him too).
Increasing the number of blobs per sec wouldn't help; maybe there is a way to trigger this?
(Map Properties: Use Paint = Yes)
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Posted Mar 18, 2012
Replied
2 hours
later
There is no way you can get the player painted.
You could go for a fake effect and use a trigger_catapult to bounce the player back while playing the bounce sound though
You could go for a fake effect and use a trigger_catapult to bounce the player back while playing the bounce sound though
Posted Mar 18, 2012
Replied
21 minutes
later
thats what i just wrote, but then my internet got all messed up.
Posted Mar 19, 2012
Replied
14 hours
later
Perhaps you can edit your puzzle so the player bounces on gel, not they bounce off the wall.
Posted Mar 19, 2012
Replied
1 hour
later
Or you could coat the wall in invsible gel, i think the paint sprayers have some option to be 'silent' or something, i think that does it.
Posted Mar 19, 2012
Replied
2 hours
later
Spam Nugget wrote:
Or you could coat the wall in invsible gel, i think the paint sprayers have some option to be 'silent' or something, i think that does it.
Surprisingly... silent makes the paint sprayer... silent! It doesn't make any sound then!
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Posted Mar 20, 2012
Replied
23 hours
later
Thank you all, saved me alot of time.