a few questions
-250_relay
flag start disabled.
OnTrigger; tractor; (what's the proper input for setting the motion again); -250;0.00
OnTrigger; !self; disable;0.01
OnTrigger; 250_relay; enable;0.01
250_relay;
Ontrigger; tractor; (...); 250;0.00
Ontrigger; !self; disable;0.01
Ontrigger; -250_relay;enable;0.01
and let your button fire both relays. One is disabled and won't trigger anymore and after the button is pressed the other relay is activated.
if you want to have a cube re-spawning I highly recommend using the default cube-spawner instances; they're really easy to use and look better then a randomly-appearing cube 
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the arrow points to cube so its like on a platform and i want it to be at that same exact spot every time
edit 1: ill just post a pic
edit 2: how do i take a screenshot and then view it?
drewdinie wrote:
you know what i was thinking to myself i always see lpfreaky posting all the time i bet he will post on this one and you did and IT WORKED thank you so much lp and about the cube i have it so its like
Muhahaha 
drewdinie wrote:
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the arrow points to cube so its like on a platform and i want it to be at that same exact spot every time
What you can do here is just to have the default material dispenser model. And use it's item_dropper_idle animation so it stays open all the time and create the cube inside a tube above it so it falls down nicely without any disturbance of the item_dropper.
Step 1:
create a prop_weighted_box and call it cube_dropper_box.
create an env_entity_maker and call it cube_dropper_box_spawner.
create a point_template and call it cube_dropper_box_template
create a logic_relay and call it cube_dropper_box_relay
step 2:
Go to cube_dropper_box_relay and add:
OnTrigger; cube_dropper_box; Dissolve; 0.00
OnTrigger; cube_dropper_box_spawner; ForceSpawn; 0.10 (this is slightly delayed so you don't fizzle your new cube
)
Go to cube_dropper_box_template and go to Template 1 and put cube_dropper_box there as value.
Go to cube_dropper_box_spawner and go to Point_template_to_spawn and set cube_dropper_box_template as value.
Go to the cube_dropper_box and give it the output OnFizzled cube_dropper_box_template trigger
Step 3: add a button and let it trigger the cube_dropper_box_relay
Make sure the cube_dropper_box_spawner is where you want the box to spawn.
Step 4: Profit.
drewdinie wrote:
edit 1: ill just post a pic
edit 2: how do i take a screenshot and then view it?
2: press F12 in Portal 2 and upload the image to the steam cloud.
You can either use the [img][/img] codes or just place a link 
by prop weighted box u mean weighted cube?
drewdinie wrote:
good idea
by prop weighted box u mean weighted cube?
Yea; just a normal cube 
Of course I'm quite new to all this mapping stuff, whereas Lpfreaky90 seems to be an old hand at it. There might be a reason it's done his way that I don't know of... ...
As for the glados quotes, still trying to figure them out myself!!

This is just the first thing I came up with
Spam Nugget wrote:
For the glados quotes, theres a good page on the portal wiki: http://theportalwiki.com/wiki/GLaDOS_voice_lines
yeah i saw that but it still doesnt show me which sound file 
