Puzzle Element Interaction Index
On that note, (and in an effort to discover any low-hanging fruit that the developers may have ignored) I thought it might be useful to create a easy-to-look-up reference of puzzle element interactions. Dividing the puzzle elements into 14 types, I set up a grid to analyze the 196 ways each of these elements could act on another. I separated the kinds of interactions into 3 main categories, "physical, causal, and no effect," with an added "unknown/inconsistent" category. Most of these distinctions were fairly obvious, while others were more a matter of opinion.
For people adept at puzzle creation, this may seem like a terrible waste of time, but by looking at the game from this perspective, I was able to make what I think were some noteworthy observations. For instance, elements which do not interact with one another can be thought of as orthogonal, and their effects stack. Thus, a grate, which allows portals, bullets, and thermal discouragement beams through, but otherwise behaves as a solid texture, when used in combination with a fizzler, results in what is effectively bullet/gel-penetrable glass. Similarly, a death field, used with a fizzler, makes bullet/gel-penetrable death-glass.
This list is by no means complete, but can be thought of as a partial attempt to record the "rules" of portal 2 puzzles (for starters, I have neglected to include bombs or glass as puzzle elements, though bombs' ability to break glass is an important component of the single player campaign!)
For anyone interested in using, adding to, or ridiculing this project I have attached the excel spreadsheet to this post.
chickenmobile wrote:
I made drawings that did the same thing. Spreadsheet... I don't have Microsoft Excel.
Open Office?
Libre office?
google docs?
Just a few programs that can do the same for free 