How would I go about.

Avatar
Comrade Dispenser
2 Posts
Posted Mar 29, 2012
I would like to re-add the Unstationary Scaffold, High Energy Pellet and it's launcher/catcher, make hard light bridges into a static version that cant be messed with, just block player from moving through while allowijng the pasage of portals. and make the fat turret an functioning turret that can hold down buttons.

The first 3 are the most important for me and I'm not even sure the current fat turret model is rigged to work as a normal turret.

This is the first time I'm gonna try working with anything other than the stock tool set so any help is apreciated.

Advertisement
Registered users don’t see ads! Register now!
Avatar
ChickenMobile
2,460 Posts
Posted Mar 29, 2012
Replied 42 minutes later
The Energy balls have already been created. Check out Skotty's release: Working Energy Balls + Clean models + Instances

Also the unstationary scaffold is just a train which moves along a set of paths with some particle laser effects at the bottom of it. This should be simple to create.

As for your fat turret idea: enjoy messing around with entities.

Avatar
Brainstatic
219 Posts
Posted Mar 29, 2012
Replied 6 minutes later
Skotty also created instances for the unstationary scaffolds to make things a bit easier in that regard.

And for the light bridges, I think what you mean is that you don't want them to be redirected using portals. In that case, just make the end point of the light bridge non-portalable.

Avatar
Comrade Dispenser
2 Posts
Posted Mar 30, 2012
Replied 10 hours later

BOB74j wrote:
And for the light bridges, I think what you mean is that you don't want them to be redirected using portals. In that case, just make the end point of the light bridge non-portalable.

Yeah I basically want a barrier, like a metal grating, but classier.

Advertisement
Registered users don’t see ads! Register now!
Avatar
BenVlodgi
633 Posts
Posted Apr 02, 2012
Replied 2 days later

Comrade Dispenser wrote:
Yeah I basically want a barrier, like a metal grating, but classier.

http://www.moddb.com/mods/portal-2-test ... amber-room