Can gel be teleported/ trigger a trigger_proximity?
I was curious if gel could even be detected at all, so I made a trigger_proximity (using the same filter as before) to turn on a light when it detected gel. The light never came on when gel passed through, so I don't know what to think...
Apparently gel is actually a partical, but that shouldn't stop me from detecting it and moving it, right?
Portal detector under the gel dropper; portal detector from where the gel hits the surface you want it to be, a button to activate the gel and a counter to see if all things happened at the same time. But I don't think that's a good idea
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Why do you want to teleport the gel anyways? Is there no way you can just add a second gel dropper? Often the easiest solutions are the best!
I'm trying to test out a new aperture product idea. Basically, there'd be mini portals inside of these weighted cubes that could only let gels through. That way you could aim gel with more precision by holding the cube that is shooting the gel out of it. But for this to work, there would have to be another cube teleporting the gel from the dispenser to the other cube.
Here's a pic of what I'm trying to do:
Sometimes the game/engine limits awesome ideas 
Place a trigger_multiple under the gel sprayer that detects only physics objects. Parent a info_sprayer onto the 2nd cube that activates when the trigger is triggered.
Well, that's what I would do.
To detect when the 'input' cube stops getting painted you'll probably need to clean it periodically with a trigger_paint_cleanser. (I don't know if this is strictly necessary; you'll need to experiment with the OnPainted output and how it behaves.)