12 Angrier Tests?
So, first order of business: should it be called 12 Angrier Tests(or something similar) and be connected to the 12 Angry Tests map pack? I was thinking that fat turret wife could be the wife of the defective turret. And she cant find her husband and blames P-body and Atlas. Or it could be connected in some other way.
OR! I just do some other little map pack, like Two and a Half Robots or some shit that wouldn't take forever to make.
Which brings us to the second order of business: You people. If Im gonna do this I need some help. Most importantly someone to do a voice for the antagonist.(And if I go with the wife idea, presumably a lady), but I guess one could make some really awesome stuff if some texture/model/audio/anything - person would like to help too.
And the final order of business: Time. I am probably not gonna have as much spare time as I had for the 12 Angry Tests. Which means, either I make a smaller map pack(<12 frikkin puzzles) OR it takes a long time until its done OR I get even more help, like someone to do the visuals and I only make the level design and scripting.
So, what would you people like?
(I haven't decided yet if I'm even gonna do it)
I second this post by msleeper: post69447.html#p69447
I've seen many developers before who tried to force themselves to create a successor of their previous successful project and then they totally fail at this (in many different ways).
And seeing he number of released coop maps I think 6 seperate releases of 2 puzzles, maybe one per month will make peoplemore happy then 1 12 tests map in october 
When I made the 12 Angry Tests, I kinda had the ending ready quite early, so I could do X maps in between. And then I came up with the name 12 Angry Tests and decided to release it when I had 12 puzzles.
So I could make the story heavy parts first. And then try and make it 12 puzzles. So If I decided to "throw in the towel" I could take how many maps I've made, slap on an ending and release a 6 Angry Tests map pack or what ever.
*Edit
yeah, kinda like lpfreaky90 said
I aim at 6 maps total, 2 puzzles / map and release them one by one. But together they tell a story.
Try to keep the same difficulty curve you did the first time. and....... co-op boss battle? possible?
iWork925 wrote:
co-op boss battle? possible?
You read my mind 
CaretCaret wrote:
iWork925 wrote:co-op boss battle? possible?
You read my mind

It will give the coop transition and choosers I released yesterday a use as well.
Only problem is I don't see how you can 'unlock' the different maps and levels once one of the two partners leaves and wants to re-visit it again. I put in a question to steam support but they never answer SDK questions...

the 12 angry tests pack was awesome