Special News, Staff Member & Community Roundup + Spotlight
Very special news for you: GLaDOS decided to free all of you. That's right, all of you are free! You can go wherever you want! Finally! And there will be as much cake as you can eat! Delicious and moist!
So even though there are no more tests, we got a new staff member: lpfreaky90! Be nice, say hello and share your cake if you happen to see lpfreaky90!
So as mentioned before: No tests for you, enjoy your freedom! What? It's April's Fool day? No, that must be mere chance. You are free! And there are no tests today! Well... None... apart from these:
Singleplayer
Gubble, Doublegubble and Advanced Painting by sicklebrick
Let's start this roundup with a brain teaser called Gubble by sicklebrick. You'll have to try hard not to get confused in this map because some of the world portals are really confusing - especially when they change their location as you press a button! sicklebrick also brought us a second map called Doublegubble which teases your brain even more. But be warned, the map Doublegubble requires some barely legal mechanics in order to solve the map.
On the other hand we got something completely different, also created by sicklebrick: a very decent map which uses different gels. But while you're trying to do these tasks don't forget: Don't eat the gel!
Replay by Dreey
Over and over again... that's how you will play the chamber within this map! It keeps rebuilding everytime you enter it again. The puzzles are fairly easy and short, but the way this map is rebuilding over and ove again is just great. Don't miss to check this out!
Heavens Gate and Mindsweeper by marKiu
marKiu is our hardcore-mapper of the month. He created quite some pretty challenging maps which require test subjects with brain to solve them.
Still knocking on heaven's door? You're doing it wrong, test subject! Here it is, Heavens Gate by marKiu. Can you beat this amazing and challenging map? And how about Minesweeper? Can you solve things like this with your mind?
Lesson 0 by Random
It's time to learn a lesson, test subjects. Lesson 0 by Random is not just a random lesson, but a challenging little map. The map is very short but it can still get you stuck for quite some time because the solution is a little tricky. Are you ready to learn Lesson 0?
Juggling, Wall Bridge and A la Tag by Motanum
Many of you may remember Motanum, one of our great Community Contributors. It's been a little quiet about him in the last time, but now he surprises you with several releases at once! Each of the maps are fairly short and not too challenging, but definately worth a play. In his map A la Tag you may even face a customized "gun" which requires you to think different.
Dispersed by Xtreger
One more challenging single player to roundup the singleplayer part of today's roundup: Xtreger brings you Dispersed! The map is pretty small but that doesn't have to mean it's easy, right? Come in and find out!
Cooperative
Spotlighted map: 10 reasons for reasoning by Jepp
Out of nowhere we present you cooperative awesomeness in this roundup! Jepp created a little mappack containing 2 maps which contain 5 chambers each. Does this sound like fun, test subjects? All this is made for cooperative action and should get you and your friend busy for some time. If you're a fan of cooperative maps, you really MUST give this one a play!
This roundup covers maps from 5th March up to the end of March.
Here, has some cake:


!Roundup maps are awesome again
And thank you for the roundup mention, Djinndrache.
msleeper wrote:
Djinndrache I have to say I love your avatar.
Thank you ![]()
To be frank, I was just wondering someday you'll become a staff member because you help a lot to all people with (almost) ALL posts! This dedication deserves a prize.
You are a
(5 cakes) person!
^^ Just kiddin'
josepezdj wrote:
Hehehe.... Caret, you enjoyed like 2-3 months!!!! C'mon!!
NO! Its MY spotlight! MINE! My PRECIOUS!!
CaretCaret wrote:
josepezdj wrote:Hehehe.... Caret, you enjoyed like 2-3 months!!!! C'mon!!
NO! Its MY spotlight! MINE! My PRECIOUS!!
I challenge you; make another epic mappack and you might get your precious spotlight back ![]()
lpfreaky90 wrote:
CaretCaret wrote:josepezdj wrote:
Hehehe.... Caret, you enjoyed like 2-3 months!!!! C'mon!!
NO! Its MY spotlight! MINE! My PRECIOUS!!
I challenge you; make another epic mappack and you might get your precious spotlight back
Hmmm....
Congratulations LP! Have some... wait, hold on for a second...
Uh oh. Somebody cut the cake. I told them to wait for you, but they cut it anyway. There is still some left, though, if you hurry back.
josepezdj wrote:
Hehehe.... Caret, you enjoyed like 2-3 months!!!! C'mon!!
It was like a month and a half. If you guys want new Spotlights faster, make better maps more often. Stop making gigantic "mods" that will never, ever see the light of day. Tighten your focus because if not then you're wasting your time.
msleeper wrote:
It was like a month and a half. If you guys want new Spotlights faster, make better maps more often. Stop making gigantic "mods" that will never, ever see the light of day. Tighten your focus because if not then you're wasting your time.
Yeah, you may be right msleeper. I'm so eager to release my maps but I am a bit perfectionist, and as now I have finished a 80% of my mappack, I'll just wait up until all is finished. I DO finish what I start btw.
josepezdj wrote:
mappack
Stop. Stop doing this, everyone. The guy who made Colours had the right idea. Release each of your maps in your map pack separately, so you at least have something coming out.
If you don't release, you don't amount to shit. Take kizzycocoa for example. Brobro was working on some "mod" for like 5 years, and guess what? He threw the towel in without ever releasing squat that's playable, and not a soul on the planet cares now.
But yeah, the reason we don't update the spotlight more often is because there's not enough really spotlight-worthy maps that come out frequently enough.
msleeper wrote:
Stop. Stop doing this, everyone
Msleeper, I understand your point. I know you took the chance to speak to everyone in general, and I agree with you completely, as in Colours, that was the right way of releasing a mappack, map by map. But regarding this subject, I think I've got my reasons. And I tell you again that I WILL release this thing. The reason why I am taking more time is that I've went around many aesthetical approaches until finding one I was happy with. I want to show a storyline too, not too much elaborated though, but more kinda mysterious... that makes you think and figure out about what you see, or where you're in. And ofc some custom stuff. I am that kind of person that can't just stop until I'm fully satisfied with the result.
On the other hand, a couple of things needed to be finished before releasing anything as indeed they affect every single map alone:
For example, I've made a pair of custom elevators that match perfectly my maps' visual style. I've been making several versions that I didn't fully liked, and looking back, I'm happy to have waited. If I would have released any of the previous versions, I would regret now.
Also, I'm taking my time to introduce a complete new pack of signage icons in the mappack. They're looking great and they deserve the time spent.
Take it as a tribute to my favourite game ever! I really, think after, all that I have reasons to wait up.
Patience is a virtue.
Anyway, I do not discard to release 3-4 maps first and the rest later...