I know that:
cl_playerspraydisable 0 - enables sprays
cl_logofile - sets the file name (materials/decals/spraylogo.vtf by default)
impulse 201 - sprays the decal in multiplayer
So with all of those you would think that I'd be able to make my texture, tell portal which texture to use and then spray it on walls, but no. All that happens is I get the spray can sound and thats it, no decal appears on any wall, it doesn't say it failed or anything.
I am doing this all via the console at the moment, no point getting point_clientcommands to do it when the basic commands don't work on their own
This has really got me stumped. 
Any help?
