Replacing the model of the Hard Light Bridge
Habzs wrote:
Well, as stated in the title, how do you change the model of the Hard Light Bridge?
Generally the behaviours of puzzle entities are hard-coded. Changing the model of a lightbridge would probably only create errors or change the collisions instead of actually changing the model.
What I would do: Hide the lightbridge in a wall and put the wanted model against the wall in-front of the real lightbridge. Make sure that a func_illusionary or another non-solid block is used so the actual lightbridge can travel through the wall and that the emitter model you actually want to use is non-solid so it doesnt block the lightbridge.
chickenmobile wrote:
Habzs wrote:Well, as stated in the title, how do you change the model of the Hard Light Bridge?
Generally the behaviours of puzzle entities are hard-coded. Changing the model of a lightbridge would probably only create errors or change the collisions instead of actually changing the model.
What I would do: Hide the lightbridge in a wall and put the wanted model against the wall in-front of the real lightbridge. Make sure that a func_illusionary or another non-solid block is used so the actual lightbridge can travel through the wall and that the emitter model you actually want to use is non-solid so it doesnt block the lightbridge.
Yeah. About that. I want the emitter to float in the middle of the room. :/
Habzs wrote:
Yeah. About that. I want the emitter to float in the middle of the room. :/
Gay floating emitter is gay.
chickenmobile wrote:
Habzs wrote:Yeah. About that. I want the emitter to float in the middle of the room. :/
Gay floating emitter is gay.
LOL. It's not exactly floating. That's the easiest way to describe what I want.
I want to use the HLB model as a HLB redirector. When a bridge touches the model, it activates it and 'redirects' the bridge.
If any of this even make sense.
.
Habzs wrote:
chickenmobile wrote:Habzs wrote:
Yeah. About that. I want the emitter to float in the middle of the room. :/
Gay floating emitter is gay.
LOL. It's not exactly floating. That's the easiest way to describe what I want.
I want to use the HLB model as a HLB redirector. When a bridge touches the model, it activates it and 'redirects' the bridge.
If any of this even make sense.
.
Someone: jexim recently made something similar in his map except they were brushes with textures applied to it.
Quote:
Someone: jexim recently made something similar in his map except they were brushes with textures applied to it.
I know. When I made my map, I didn't know that this concept existed. Thanks for helping anyway.
BenVlodgi wrote:
you could try using linked portal doors, I can think of a few ways that would work, but you cant have too many of them!
I forgot all about the world portals. Will try it out. 