Destroyed Map, light_environment

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Jimo
29 Posts
Posted Apr 09, 2012

I'm working on my second map and I'm attempting to recreate the destroyed theme. So far the puzzle is complete and I'm just trying to create a good atmosphere.

http://steamcommunity.com/id/jimo/scree ... 0237593183

http://steamcommunity.com/id/jimo/scree ... 237586419/?

http://steamcommunity.com/id/jimo/scree ... 215904185/?

Note: 90% of the lighting comes from light entities in those screenshots, they're just examples of my work so far.

The main question I had was about the light_environment values. When I look at Valve maps, the sunlight coming from the skybox seems to be much brighter than mine is. I used the recommended values from the mapping wiki but everything still seems rather dark? Does anyone have any suggestions, I'm rather stuck :sad:

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Brainstatic
219 Posts
Posted Apr 09, 2012
Replied 11 minutes later
Try adding the global_ents.vmf instance to your map and triggering the appropriate relay.
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Jimo
29 Posts
Posted Apr 09, 2012
Replied 2 minutes later

BOB74j wrote:
Try adding the global_ents.vmf instance to your map and triggering the appropriate relay.

I didn't know about this! I'll give this a try tonight.

Thanks!

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HMW
806 Posts
Posted Apr 09, 2012
Replied 2 hours later
In Valve's maps, the light coming from the sky is usually boosted by directional spots (type "light_spot".)
They have a colour of rgb(255 247 217), with a brightness between 1000 and 2000, depending on the size of the map. (You will have to experiment a bit to get it right.)