Clipping Problem
I have two quick questions
I have tried to use Player Clip and just Clip but I still can't stop the cube from coming through the grate. I can stop turrets, players and models but not cubes

Also can someone tell me how to make a paint/gel mark on the floor without using a paint dropper. I saw it in a level but I can't get it to work. All I tried was an overlay but I couldn't bounce on it.
Thanks in advance
Paint: add an info_paint_sprayer; set the parameters so it uses the correct gel; use a logic_auto to disable it about a second after map spawn. That way the gel should be properly placed.
Ps: what grating did you use and how thick is it?
for the clipping problem just put an invisible brush there... oh wait, IDR if those allow portals... dont think so... make sure your grate is like atleast 4 units wide, and clip should take care of that
The grate I am using is this one - models/a4_destruction/fin4_fencegrate_dyn.md
clickaus wrote:
Thanks for the replies.
The grate I am using is this one - models/a4_destruction/fin4_fencegrate_dyn.mdl
Explains: that model has no collision model; so it's not solid:
NO collision model:

WITH collision model:

EDIT: you could set collision model to bounding box but this won't allow portals either.
I needed to be able to shoot portals through the grate so the func_clip_vphysics worked a treat.
clickaus wrote:
I have tried to use Player Clip and just Clip but I still can't stop the cube from coming through the grate.
Player Clip blocks player movement, Clip blocks player and NPC movement. Weighted Cubes are neither players nor NPCs.
Further reading: https://developer.valvesoftware.com/wiki/Tool_textures
Nacimota wrote:
clickaus wrote:I have tried to use Player Clip and just Clip but I still can't stop the cube from coming through the grate.
Player Clip blocks player movement, Clip blocks player and NPC movement. Weighted Cubes are neither players nor NPCs.
Further reading: https://developer.valvesoftware.com/wiki/Tool_textures
so, yeah.... invisible brush is recommended