*
Mist on top:
-create an point entity in the middle of your water and set its class name to info_particle_system
-give it the following keyvalues:
Targetname - green_mist_1
start_active - 1
effect_name - water_mist_1024_512
angles - 0 0 0
hammerid - 000002 - random number*
I don't see a "point" entity but I do see a "info_particle_system" object. I assumed (I know, never a good idea) this is the entity I am to add. Under the "info_particle_system" class info I do not see any of the above properties except "Start Active?" which has a yes/no option. There is no Targetname, effect-name, etc. I'm guessing some update changed things since the tutorial was written.
Am I using the "info_particle_system" entity incorrectly here?
If not, what values should I now be entering?
Why would this entity need a targetname? (just curious, seeing how it's not a trigger)
EDIT: Looks like I've answered some of my own questions.
The only values that need to be set now are:
Particle System Name (replaces effect_name) = water_mist_1024_512
Start Active? = YES
I think the 1024_512 would be the area covered by the mist (with the entity being centered). I'll test this out after dinner.
