[Portal 1] A texture with annoying dots on it

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DromEd
60 Posts
Posted Apr 09, 2012
Hello everyone ! I was on Hammer today and continuing my Portal 1 level but I noticed some weird problem which never happenend to me until today, I wonder if any of you guys had a solution to fix this.

A picture shows more than words, so here is a picture of my problem.
In the Hammer view is how I want to to look like and in-game you'll nice the textures has dots, it's horrible and I'd really love to remove them :

img

Anyone know how can I fix that please ?

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Lpfreaky90
2,842 Posts
Posted Apr 09, 2012
Replied 29 minutes later
What texture are you using?
I currently can't browse through the textures since I don't have orange box sdk installed and I don't have proper internet so I can't download it either.

I THINK it's something in the vmt. But I don't know; I have to check. If it's in the vmt you might need to create a new vmt; which is't too much work. If it's in the vtf it's most likely a bit more work but I suspect it's in the vmt.

EDIT: Fixed typo and wrong file type VTF not vmf.

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HMW
806 Posts
Posted Apr 09, 2012
Replied 3 hours later
Some of the concrete textures have these dimples as part of their design. They only show up clearly in certain lighting conditions. I don't remember if all of the concrete textures have them or only some, but try a different texture and see if that fixes it.
(I'd love to find one for you but it's getting late here; time for :snooze:).
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spongylover123
944 Posts
Posted Apr 09, 2012
Replied 5 minutes later
It's a bumpmap, just replace it with a null texture and it will be fine, or edit the vmt.
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Vordwann
767 Posts
Posted Apr 09, 2012
Replied 1 hour later
This concrete texture is used a LOT in the Portal test chambers. I noticed it faintly for the first time when I was running against a wall at the start of chamber 19 in my 2nd or 3rd playthrough. I suddenly noticed bumps. Valve likes them, I'm sure you can too. :razz:
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DromEd
60 Posts
Posted Apr 11, 2012
Replied 1 day later
Thanks for answers guys.
These textures never has so "prononced" dots like this, I think I made some mistake with some files or something (we never know).
So I'll ask this now : Is there a way to "reset" all the portal textures, to be sure they are like a "factory setting" ? The idea is to be sure to have all the textures and their associated files from default, to be sure they are the "true" ones.
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Lpfreaky90
2,842 Posts
Posted Apr 11, 2012
Replied 12 minutes later

DromEd wrote:
Thanks for answers guys.
These textures never has so "prononced" dots like this, I think I made some mistake with some files or something (we never know).
So I'll ask this now : Is there a way to "reset" all the portal textures, to be sure they are like a "factory setting" ? The idea is to be sure to have all the textures and their associated files from default, to be sure they are the "true" ones.

The easiest way to do this is to your steam/steamapps folder and delete "portal content.cfg"
Then do this: (ofc click portal isntead of portal 2)
img
img

This will let you download the file again but to be honest I don't think that is the problem.

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DromEd
60 Posts
Posted Apr 11, 2012
Replied 25 minutes later
You are right, it didn't change anything. i'm sure these dots were not here before. I'll try to change again the texture...
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Lpfreaky90
2,842 Posts
Posted Apr 11, 2012
Replied 20 minutes later
I deleted your post from the map showcase thread because it was very very very oftopic there and I decided to add it here:

"Hello everyone. I ask my question here because i don't see any other place to ask it, and don't want to make a topic for a so small thing.

NOTE : This is for Portal 1 !

Is there a way to mirror a texture ? I did not find how if there is a way.
Why for ? For my indicator lights, when the cross turns to an "arrow", the "validate" sign, my sign is mirrored, and I need to mirror it for it look normal."

You can just rotate it can't you?

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DromEd
60 Posts
Posted Apr 11, 2012
Replied 9 minutes later
I can't because the sign will look upside down then. I don't need to rotate the texture, but just to mirror it. Actually, on my map, the down is in the bottom and the up is on the top, so everything is fine on this side, but the problem is that the left and right side are reversed. I need just to mirror it because a rotation will change the up and the bottom which are already in the good location.

EDIT : here is a screen so you can see the actual result : http://steamcommunity.com/profiles/7656 ... 0281450652

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Lpfreaky90
2,842 Posts
Posted Apr 11, 2012
Replied 27 minutes later

DromEd wrote:
I can't because the sign will look upside down then. I don't need to rotate the texture, but just to mirror it. Actually, on my map, the down is in the bottom and the up is on the top, so everything is fine on this side, but the problem is that the left and right side are reversed. I need just to mirror it because a rotation will change the up and the bottom which are already in the good location.

EDIT : here is a screen so you can see the actual result : http://steamcommunity.com/profiles/7656 ... 0281450652

err, that looks strange indeed. What's the name of the texture? If you give the name I can create you a custom (mirrored) one if you like.

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DromEd
60 Posts
Posted Apr 11, 2012
Replied 9 minutes later
I don't know exactly the name of that texture, the orange one I mean.
i've followed the tutorial on Valve's ressource here : https://developer.valvesoftware.com/wik ... tor_lights

You can notice we don't see anywhere that orange texture name anywhere, if you talk about this one. But maybe you mean the blue one, so it's name is "signage_doorstate".

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Lpfreaky90
2,842 Posts
Posted Apr 11, 2012
Replied 11 minutes later

Here is my custom texture. Place them in Steam\steamapps\<<username>>\portal\portal\materials\Lp\ You should probably create the /Lp folder yourself.

http://dl.dropbox.com/u/37801279/flipped_doorstate.7z

EDIT: what is the name of the texutre with the dots? might as well fix that with a custom texture as well.

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DromEd
60 Posts
Posted Apr 11, 2012
Replied 36 minutes later
Your texture worked, now It shows normally, this is great, many thanks for that ! You're awesome :thumbup: About the textures that make dots, this is all the kind of wall textures like this, and there is about...more than 10 ! Something must be wrong on my game, not textures I think. If you want to try anyway to "fix" it (why not, maybe it can work) by your way, there here is 1 of the many textures' name : "concrete_modular_wall001_gradient02".

I'm having another problem on my system (nothing about the lights or anything, they work well). I didn't find any info in tutorials or with the search button for that so I'll tell you here my problem :

My system is actually very simple, a button, my lights, a cube and a door.
When the player or the cube hits the button, doors open (when the button is free, door is closed) and the lights colors work well to definite "blue then door is closed, orange then door is opened". Everything works fine until the cube press the button...a sound probleam appear. It's strange because when the player is on the button, everything goes fine, the sound problem only happen when the cube is on the button. The sound problem is hard to explain, it's like if the small sound sample that tells the player the button is pressed repeats forever and never ends, also as long as the cube is on the button it forever "starts" playing a new sample. here, I'm havving then an horrible sound only when the cube is on the button, when the player is on it, everything is fine. I have no idea why i'm having that and I'd like to remove that sound problem.

I know I'm asking you a lot today and I notice it. If you don't want for now to answer then I'll understand. Anyway, I've uploaded somewhere the map file so, someone can have a look : http://www.2shared.com/file/BFxIi89b/cu ... oblem.html

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FourthReaper
356 Posts
Posted Apr 11, 2012
Replied 18 minutes later

Might I just add that the indicator checkbox texture doesn't need to be custom made? It's just more of a hassle that way. There are two solutions you could use here instead:

  • Change the texture width scale to -0.25, effectively mirroring it.- Apply the texture not to world, but to face. It's in the bottom right of the texture palette.Hope that helps, this way you don't need to Pakrat the texture or add it in a VPK. Really, this bugged me at first, too, but after I noticed it only happens on some walls I noticed the world rotated the texture. :lol:
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Lpfreaky90
2,842 Posts
Posted Apr 11, 2012
Replied 16 minutes later

FourthReaper wrote:
Might I just add that the indicator checkbox texture doesn't need to be custom made? It's just more of a hassle that way. There are two solutions you could use here instead:

  • Change the texture width scale to -0.25, effectively mirroring it.- Apply the texture not to world, but to face. It's in the bottom right of the texture palette.Hope that helps, this way you don't need to Pakrat the texture or add it in a VPK. Really, this bugged me at first, too, but after I noticed it only happens on some walls I noticed the world rotated the texture. :lol:

I didn't even know you could set a negative scale. Thanks for the tip!

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spongylover123
944 Posts
Posted Apr 11, 2012
Replied 2 hours later
the bumpmap dots came with the portal update.
I've seen it in many portal maps, so theres no error.
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DromEd
60 Posts
Posted Apr 11, 2012
Replied 4 minutes later
Ok thanks for informations.

spongylover123 wrote:
the bumpmap dots came with the portal update.
I've seen it in many portal maps, so theres no error.

I think these dots are ugly, nothing else. There isn't any way to remove them and bring back the old style textures, even if I need to create custom textures for that ?
I need someone who is expert at it, change textures and/or the bumpmaps associated with it.

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DromEd
60 Posts
Posted Apr 11, 2012
Replied 4 hours later

Really sorry for doubleposting but I'd really like to have a solution to one other problem I posted on page 1 :

Quote:
My system is actually very simple, a button, my lights, a cube and a door.
When the player or the cube hits the button, doors open (when the button is free, door is closed) and the lights colors work well to definite "blue then door is closed, orange then door is opened". Everything works fine until the cube press the button...a sound probleam appear. It's strange because when the player is on the button, everything goes fine, the sound problem only happen when the cube is on the button. The sound problem is hard to explain, it's like if the small sound sample that tells the player the button is pressed repeats forever and never ends, also as long as the cube is on the button it forever "starts" playing a new sample. here, I'm havving then an horrible sound only when the cube is on the button, when the player is on it, everything is fine. I have no idea why i'm having that and I'd like to remove that sound problem.

I've uploaded somewhere the map file so, someone can have a look : http://www.2shared.com/file/BFxIi89b/cu ... oblem.html

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Lpfreaky90
2,842 Posts
Posted Apr 11, 2012
Replied 45 minutes later

DromEd wrote:
Ok thanks for informations.

spongylover123 wrote:

the bumpmap dots came with the portal update.
I've seen it in many portal maps, so theres no error.

I think these dots are ugly, nothing else. There isn't any way to remove them and bring back the old style textures, even if I need to create custom textures for that ?
I need someone who is expert at it, change textures and/or the bumpmaps associated with it.

It might be possible to edit the vmt's but I have to try (and I need the name of the texture!)