exterior for a 1940ish building
I'm currently working on a map for portal stories where I will need a 1940ish exterior for an office building. I searched a bit and I found a couple of images of buildings made around 1940. These are real buildings and I was wondering what style do you think would be most fitting for a 1940ish aperture science exterior.
TL:DR: Aperture, 1940, portal 2, what looks best?
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"Den Haag"

"Van Nelle"
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"Museum"

"Moscow"
Den Haag: constructed in 1922
Van Nelle: constructed in 1929
Museum: constructed in 1935
Moscow: constructed in 1941

You know, at the end of the game? Golden fields of splendor with a little wooden shack sticking out?
But I get the gist of this idea... Good luck! 
FourthReaper wrote:
Of course this is one of the only forms in wich Aperture really reveals itself at the surface:
You know, at the end of the game? Golden fields of splendor with a little wooden shack sticking out?
But I get the gist of this idea... Good luck!
No one said this was above the ground... 
lpfreaky90 wrote:
FourthReaper wrote:Of course this is one of the only forms in wich Aperture really reveals itself at the surface:
You know, at the end of the game? Golden fields of splendor with a little wooden shack sticking out?
But I get the gist of this idea... Good luck!No one said this was above the ground...
Ohhhhh I see what you did there.
Looking forward to see whichever in game!!
FourthReaper wrote:
Of course this is one of the only forms in wich Aperture really reveals itself at the surface:
You know, at the end of the game? Golden fields of splendor with a little wooden shack sticking out?
But I get the gist of this idea... Good luck!
actually, in portal 1, at the very end it shows the aperture parking lot w/ glados all strewn about. if you noclip up there before the game ends, you can walk around, and it does sorta look like Van Nelle (the style).
so thats why i voted Van Nelle. ![]()
CamBen wrote:
actually, in portal 1, at the very end it shows the aperture parking lot w/ glados all strewn about.
Hmmmm, I always thought that to be some kind of gas station. But fair enough. Shabby shack and gas station are some of the only surface objects. (I assume there are more, Aperture is huge!)
CamBen wrote:
if you noclip up there before the game ends, you can walk around, and it does sorta look like Van Nelle (the style).
Cheater!

But seriously, it appears I got that part all wrong back in the days. Dang.
EDIT: the textures for the building are far from final; I think they're a bit too dark at the moment. I could also choose to remove the big white surfaces between the glass planes, it's more like the van Nelle building.
Let me know what you think 
Edit: and it wasnt just a square more of a trianglular looking building
How long did it take you to get that done? Well now for some constructive criticism. Remember about Aperture's 'dynamic' useless stuff for fun and testing feel. How they sometimes go overboard with the craziness? I hope that didnt make me look stupid.
I'll post an update when it's done


I know it's still a bit dark; working on that 
RustyDios wrote:
I like it. It reminds me of some kind of "old nuclear fallout shelter"... "everything we would need to survive under the surface in this hanger"... including a rusted up portal gun.The crux of it though will come in how the/any puzzle fits in. From what I can see here, it looks as the the puzzle runs the length of the building inside (maybe a gauntlet style puzzle), allowing you to look into the puzzle from any point along the entire outside edge (to give that oh! I could jump from there to there, can't see that ledge when I'm in the building on that balcony)..... ....
Challenge accepted:

Conclusion: a puzzle would fit, in fact lp's lazr0rs fits entirely in this room (exluding the elevators).
You're wrong about the puzzle though. This map won't be heavy on puzzles, it's more a map to explore and solve a couple small exploration like puzzles.