Weird problem with an old map
Sure enough, when I started the map up again today I ran into the exact same problem even though just yesterday I ran it without any roadblocks. I haven't touched Source SDK in over a year but I would really like to get to the bottom of this. I did recently install a few other maps while I was here to redownload my old one--is that any cause to this sudden change?
It isn't totally consistent; sometimes it will load fine but I'll die and the elevator will get stuck. I made the map pretty shoddily if I remember, but I still would like to fix it up if I can find the problem.
If the map isn't in the array called MapPlayOrder[] generally it will not call the function which moves the elevator down.
You can fix this by editing the instance and manually putting it in yourself. Try searing in the TWP downloads section and find an edited instance someone has already made.
Gotta Go Fast I'd feel weird necro-ing the forum post, so I'll just link the updated version here and be done with it (I did change a few other niggling errors but I didn't really go nuts because it's old and Hammer scares me). Thanks very much for the help!
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evang wrote:
Ah, thanks! I'm really glad those edited instances were around, because I took one look at my map and realized I have completely forgotten how everything in Hammer works.Gotta Go Fast I'd feel weird necro-ing the forum post, so I'll just link the updated version here and be done with it (I did change a few other niggling errors but I didn't really go nuts because it's old and Hammer scares me). Thanks very much for the help!
I don't think that posting an update on an old map with a changelog is a bad thing
updated maps are updated gameplay so it's interesting!