broken textures

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Fracture
797 Posts
Posted Apr 18, 2012
Half of my textures appear blank half the time, the other half the time the OTHER half of the textures are blank. Some textures that decide to be present, refuse to be placed on the brushes I want.

How can I fix this? D:

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Lpfreaky90
2,842 Posts
Posted Apr 18, 2012
Replied 2 minutes later
have you tried to verify your game cache? (both portal 2 as well as the authoring tools?)
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Fracture
797 Posts
Posted Apr 18, 2012
Replied 17 minutes later
omg its taking forever to do that, this might be awhile....

EDIT: NOPE! It's still doing it. I want to use the b/w light bridge sign for a button, but it wont work, it keeps coming out as a shade of gray. Even after compiling it comes out that way

i also have a problem with looped sounds not looping, i unchecked that flag and it doesn't change a thing

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HMW
806 Posts
Posted Apr 18, 2012
Replied 14 hours later
I'm not sure what is happening with your textures, but I do know the answer to the looping sound problem.

Sounds will only play looped if they are designed to do so. The "is not looped" flag will only stop a loop-enabled sound from looping, it will not cause a one-shot sound to loop. (I remember reading somewhere that the .wav file needs to have some markers in it to ensure a seamless loop.)
I'm not sure if there's a way to recognise looping sounds in the sound browser, other than by their name which may have the word "loop" in it. You'll just have to try some different sounds and find one that works.

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Spam Nugget
492 Posts
Posted Apr 18, 2012
Replied 1 hour later
So is it just the lightbridge texture, or all of them? can you give the specific name of the texture? Also, some screenshots would be helpful to see exactly what the problem is.
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Fracture
797 Posts
Posted Apr 18, 2012
Replied 3 hours later

It's actually very random. Clearing the cache did make several textures appear again, but the light bridge refused to function. And NOW I am apparently dealing with an xray effect with the signs. I thought applying them like any normal brush was what i was supposed to do, I tried info_overlays, but that made the textures conflict with eachother

2012-04-18_00001.jpg
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spongylover123
944 Posts
Posted Apr 18, 2012
Replied 35 minutes later
in the game they don't conflict, test it out in the game before saying anything.
Hammer makes the maps, but the game's in charge of what the maps do.
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Fracture
797 Posts
Posted Apr 18, 2012
Replied 1 hour later
Well the cube dropper sign conflicted before compiling, i just thought it was going to like some textures didnt show up on my deathstar in my first map. Thanks, though. They work now