How do I move like a Room
http://www.youtube.com/watch?feature=pl ... sZWJI-xUs#!
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Secondly: You can decompile any map that has been compiled in order to find out how things have been done. Check out https://developer.valvesoftware.com/wiki/VMEX
Thirdly: (/Me guessing what happens). The side of the chamber that moves is probably all func_brush's or a func_door which opens as soon as the player touches a trigger in the funnel (probably triggered by some sort of relay).
The reason the roof caves in is because they are probably dynamic models which an animation plays when the chamber moves apart.
The models such as the stilts that hold the chamber are probably parented to the entity that moves as they would be a prop_dynamic.
drewdinie wrote:
i muust have worded something wrong i just want to know how to move a wall like in the video without a panel how to move a wall/ brush to the side like the video but in the video a whole bunch of walls are moving
LP said it
lpfreaky90 wrote:
parent it all to something that you move?
just make a func_door, name it.. then parent what you want to move to that door
p0rtalplayer wrote:
I find func_movelinear is a lot easier to work with for simple movement than a func_door,...
movelinears are extremely buggy when it comes to parenting. Therefore I would avoid it.