Perpetual Testing Initiative DLC - Puzzle Creator, Workshop
Quote:
Valve, creators of best-selling game franchises (such as Half-Life and Counter-Strike) and leading technologies (such as Steam and Source), today announced the free Portal 2 DLC titled "Perpetual Testing Initiative" will be available for the PC and Mac on May 8th.The "Perpetual Testing Initiative" allows players to easily create, share, and play Portal 2 puzzles. The Initiative comes with a simplified puzzle maker that allows that creation of mind-bending puzzles without ever leaving the game.
The puzzle maker can directly publish maps to the Steam Workshop where users can browse, vote on, and select to play them. Selected puzzles will automatically be downloaded and installed inside Portal 2.
Portal 2 holds a Metacritic score of 95% and has been awarded numerous Game of Year awards. It features expansive single and cooperative multiplayer game modes.
Now with official trailer:
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Edit... why do I show up on top?
Also: Woohoo!
EDIT: Fail 
See you later.
Oh man! I can't wait to make puzzles without the complications of Hammer!
wildgoosespeeder wrote:
How about a YouTube video as a post to this thread?Oh man! I can't wait to make puzzles without the complications of Hammer!
Good idea, done ![]()
Kaleido wrote:
moderator note: removed video, valve doesn't want this to be shared yet
Wow, this looka amazing and very easy to use!
I really can't wait...
Logic wrote:
Will this ruin the map making we know today?
How could it? The map maker isn't good enough to lead to perfectly created maps.
It will massively increase the number of people interested in mapping, playing Portal 2 custom maps and using the Hammer editor itself, this will simply rejuvenate the entire P2 community.
Kaleido wrote:
moderator note: removed video, valve doesn't want this to be shared yet
ahaha.. what a shame. That video sold me on how awesome the editor is. It's a better promo than Valve's video 
Oh well. It looks brilliant. If anything, this will make more people interested in learning Hammer, which is a great thing!
The Irate Pirate wrote:
Logic wrote:Will this ruin the map making we know today?
How could it? The map maker isn't good enough to lead to perfectly created maps.
It will massively increase the number of people interested in mapping, playing Portal 2 custom maps and using the Hammer editor itself, this will simply rejuvenate the entire P2 community.
Sounds good then 
BradDoug wrote:
here's a dumb question...would we be able to play these maps on console versions?
Probably PS3 only. You will only be able to actually build maps on the PC version though.
lpfreaky90 wrote:
From the trailer you can see it's only PC and MAC
No, the puzzle creator is PC and Mac only. PS3 users will be able to download the maps that people have made via Steam. Maybe not straight away, but Valve did say that custom content would be made available on console.
IDK why people buy Valve games on console though TBH...
Also:
Quote:
David Sawyer has revealed that puzzle creator created maps can be exported into Hammer for additional polishing. He has also revealed that hammer made maps alone can be submitted to the Steam Workshop.
HELL. FUCKING. YES.
Gear map pack v1.0 Final Destination Edition assemble. Seriously though I have 8 maps that I playtested with sleeper, and they are literally all done and just need a final art pass. Gonna get back to those. Mr. Happy is down to do another map pack to. Sleeper, join us. Become a legend. A Steam Workshop Legend.
EDIT: Actually, how about this... can TWP create its own Workshop account and upload maps that way, because with the username you'll KNOW you're getting a quality map? And in the map description you can tell who made the map and etc
I'm just wanting an easy way to find TWP maps on the Workshop, basically
EDIT 2: OK, I've never used the Workshop before (don't own Skyrim yet nor am I yet heavy into TF2) but browsing around I see this "collection" thing. If no one else is going to make one, then I will gladly making a collection of any and all TWP maps uploaded to the Workshop, so anyone can easily search for them.