Help with moving objects?
but I highly recommend not to do that
The grid/snap to grid allows is something that takes a while to get used to, but it is very very usefull:
If you work on a grid it is very easy to spot any errors: if a brush is missing it is at least the size of your grid! (I recommend using a 8, 16 or 32 grid) you can change the grid size by pressing [ or ].
It will also make sure that all objecs are nicely how they are supposed to be: For example, you won't have buttons floating a couple of units above the floor etc.
So yea, you could turn it off, but it is a lot better to get used to it, it will save you a lot of time! And will make your maps better in the end.
uEnviousBro? wrote:
Thank you so much! This really helped
It's hard to make a map otherwise 
When I used them the first time I thought I had much more control, but you very easily make tiny mistakes, resulting in leaks, overlapping textures, un-optimized stuff.
Bigger brushes will give you: fitting stuff, less leaks and in case of leaks they're a hell of a lot easier to spot, no overlapping textures, or easy to spot, and more optimized maps, so better performance.
I always use 16 or 32, 8 for indicator lights, and only smaller grid sizes for making realistic, thin glass. I currently on the wrong computer to show you the differences in the vmfs, but feel free to decompile my first and most recent map, check out the differences in the vmf's and see how much more organised the latest one is.
The first map is on a tiny grid, and it's a mess to look at in hammer, my most recent map is a lot better to see what happens!