broken models

First try: verify the integrity of your game cache files
This is the map i was working on. Multiplayer and single. I cannot get it to compile anymore either. I couldnt find the leaks or figure out the rest of the issues
And:
Fracture wrote:
This is the map i was working on. Multiplayer and single. I cannot get it to compile anymore either. I couldnt find the leaks or figure out the rest of the issues
1) There's a hole to the outside at the top of the part where the rotating numbers are;
2) the light grey block in the ceiling between the four lights is a func_detail.
Other than that, it compiles fine. (Haven't tested lighting etcetera.)
I found the hole and filled it. it still leaks
How can i locate this?
If you don't have problems moving around the map, and physics objects aren't acting weird, you don't need to pay attention to this one.
I managed to isolate the error by deleting section by section, compiling repeatedly, until i noticed the change. I went back and replaced the bad peices.
My graphics are still tripping, though. I may need a new graphics card. DX
zivi7 wrote:
Could it be that you have an ATI card and had an update of the Catalyst Control Center last night? Because after that update I had a graphic glitch looking exactly like this in another game. What helped me was to roll back to the previous driver in the device manager. You might want to try that.
Just a small bump to confirm this is indeed true. I have an ATI card and just updated it this morning, only to be greeted with broken models across all my Source engine games.
edit: did the rollback, it cured my graphics and my rageface :3
Fracture wrote:
So I am not the ONLY one then!! This is bullshit!!!!!! LET US SPAM THE MAKERS OF OUR GRAPHICS CARDS WITH HATE MAIL
I think hate mail/ all caps shouting isn't the solution. Sending a polite e-mail addressing the issue would be better I suppose.