func_door_rotating is invisible on spawn [Solved]

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GLaDOS CUBE
163 Posts
Posted May 05, 2012
Hi, Im currently making a map with a func_door_rotating and every time i compile the map its invisible! Here is a link to a demo .vmf I made to show this problem http://dl.dropbox.com/u/61522918/func_door_rotating_bug.rar
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taco
504 Posts
Posted May 05, 2012
Replied 17 minutes later
Change your render mode back to normal for the func_door_roating brushes.
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GLaDOS CUBE
163 Posts
Posted May 05, 2012
Replied 14 minutes later
OK Thanks for the advice, But i have it fixed now.
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Lpfreaky90
2,842 Posts
Posted May 06, 2012
Replied 7 hours later

GLaDOS CUBE wrote:
OK Thanks for the advice, But i have it fixed now.

How did you fix it? It might be useful for people who might run into the same problem in the future :wink:

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GLaDOS CUBE
163 Posts
Posted May 06, 2012
Replied 1 hour later

Quote:
How did you fix it? It might be useful for people who might run into the same problem in the future

Well in that case, I just made the doors smaller and textured them as nodraw and parented them to two func_Bruss'ess