Hammer not starting after DLC update

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arek_91
16 Posts
Posted May 08, 2012
When I'm trying to load Hammer from Authoring Tools, it just shows its main window with splash screen for few seconds and then crashes. Deleting Authoring Tools and reinstalling it didn't help.
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Lpfreaky90
2,842 Posts
Posted May 08, 2012
Replied 3 minutes later
Nope, they screwed it up again.
I've just been informed by a valve employee that they're working on it.
Guess you should be working with the easy map maker then :wink:
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josepezdj
2,386 Posts
Posted May 08, 2012
Replied 1 minutes later
I KNEW IT!!!!! DAMN VALVE!!!! STUPID F*** PPL!!!

EDIT: I'm sorry, moderators...

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Skotty
671 Posts
Posted May 08, 2012
Replied 17 minutes later
Maybe they just wanted to give us time to explore the new map editor. I did it and its... far too simple for me. I only would like to have an auto-connect of the blue lights between testing elements in Hammer sometimes :biggrin:
Maybe you used Noclip a bit, they have the arrival and depature elevators in the map, but you can't reach them (or did I something wrong?).
The next point: the "random" tiling at the walls isn't in the final map. All just the same textures.

The only thing this editor brings to us Hammerers are the new models, especially for the paint dropper modern style!

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Lpfreaky90
2,842 Posts
Posted May 08, 2012
Replied 20 minutes later

Skotty wrote:
Maybe they just wanted to give us time to explore the new map editor. I did it and its... far too simple for me. I only would like to have an auto-connect of the blue lights between testing elements in Hammer sometimes :biggrin:
Maybe you used Noclip a bit, they have the arrival and depature elevators in the map, but you can't reach them (or did I something wrong?).
The next point: the "random" tiling at the walls isn't in the final map. All just the same textures.

The only thing this editor brings to us Hammerers are the new models, especially for the paint dropper modern style!

The elevators used to be far away connected with worldportals, this to prevent problems with overlapping elevators/tests

Random tiling in the map is something that might be implemented later.

Also: cube dropper instances drop straight down and fit in a 128x128 space.
The flip panel is awesome to use.
The new funnel model is small enough to fit in 128x128 :smile:

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Brainstone
401 Posts
Posted May 08, 2012
Replied 8 minutes later
Steam just downloaded something new. Still doesn't work.
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gurcrist
33 Posts
Posted May 08, 2012
Replied 37 minutes later
I noticed that I'm getting a "build error" when pressing F9 to check my puzzle in the ingame editor. Can this be linked to Hammer being fubar?
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p0rtalplayer
1,366 Posts
Posted May 08, 2012
Replied 1 minutes later
I've got a temp fix:

Download and extract this to something like common/portal 2/bin_old - DO NOT OVERRIDE, IT WILL BREAK PORTAL 2. Copy your current bin folder to something like bin_new.

When you want to use hammer, rename bin_old to bin. When you want to test maps or play portal 2, switch it back and rename bin_new to bin.

It's a bit annoying but at least you can use hammer.

Side note: the old one doesn't include the updated vbsp.exe or portal2.fgd, so you might want to copy those over from your new bin folder.

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HMW
806 Posts
Posted May 08, 2012
Replied 26 minutes later
Awesome, that works again. Thanks p0rtalplayer!

I feel so dumb now for not making a backup of my Steam folder before downloading that update.
I always think about that except when things actually break :notwant:

Anyway, let's hope they fix it soon.

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Comedyninja
9 Posts
Posted May 08, 2012
Replied 57 minutes later
As of now, Hammer should be fixed. Steam should download yet another update to the authoring tools that fixes the problem. :sigh of relief:
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Wanderer2021
90 Posts
Posted May 08, 2012
Replied 4 minutes later
yup, hammer works again, but trying to rebuild a map in the portal 2 editor in game still does not work.
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UsCobra11
272 Posts
Posted May 08, 2012
Replied 10 minutes later
Hammer works, but I came across a weird issue... I did a re-compile to see if everything worked, and... the videos I put in my elevators are just black screens.. Not sure what that's all about, but I noticed it.
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Lpfreaky90
2,842 Posts
Posted May 08, 2012
Replied 1 hour later

Quote from a valve employee if you're still experiencing problems with hammer:

Quote:
You'll need to delete vbsp.exe, vrad_dll.dll, vrad.exe, vvis_dll.dll, and vvis.exe from your bin directory, then re-verify your Portal 2 cache.

The issue is that the build tools in SDK were colliding with the tools now packaged into Portal 2. By deleting the files, Portal 2 should put the correct files back on your disk.

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Kaleido
272 Posts
Posted May 08, 2012
Replied 1 hour later
I'm glad they fixed it this fast... I was about to be really pissed off.
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spongylover123
944 Posts
Posted May 08, 2012
Replied 10 minutes later

Kaleido wrote:
I'm glad they fixed it this fast... I was about to be really pissed off.

It isn't fixed yet, at least I don't think so, that's just a loophole Josh found.
Portal 2 updated again, so this might be the fix.

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Fracture
797 Posts
Posted May 08, 2012
Replied 12 minutes later
im just gonna uninstal and reinstall EVERYTHING, and see if that works
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CamBen
973 Posts
Posted May 08, 2012
Replied 1 minutes later
now thaT there is a fix, i can't even keep my internet up for 5 minutes to download it. :angrysquare: :notwant: :notwant: i can usually fix this problem by restarting (no other way works), but now i've restarted at least 5 times and nothing has worked.
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Wanderer2021
90 Posts
Posted May 08, 2012
Replied 31 minutes later
It seems that everything is working for the most part now. I haven't gone in depth, but it looks like Hammer is working again, and now the in game editor is able to rebuild the maps for testing, though it took a removal of the authoring tools, verifying the game cache, then reinstalling the tools.
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Fracture
797 Posts
Posted May 08, 2012
Replied 49 minutes later

Wanderer2021 wrote:
It seems that everything is working for the most part now. I haven't gone in depth, but it looks like Hammer is working again, and now the in game editor is able to rebuild the maps for testing, though it took a removal of the authoring tools, verifying the game cache, then reinstalling the tools.

AND THUS WE HAVE A FIX TO THIS MADNESS

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Wanderer2021
90 Posts
Posted May 09, 2012
Replied 4 hours later
it was put into the game as well so that if people don't socialize, they can at least have the message in game so that they still get the info.