PTI: more doors?

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spaceace
11 Posts
Posted May 08, 2012
is there any way in the PTI to add additional doors?
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Lpfreaky90
2,842 Posts
Posted May 08, 2012
Replied 33 minutes later
no. You can use panels though :wink:
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mZLY
87 Posts
Posted May 08, 2012
Replied 3 hours later
The lack of doors and the huuuge size of the 'blocks' are the only things that disappointed me. Other than that I think it's pretty good.
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spaceace
11 Posts
Posted May 08, 2012
Replied 20 minutes later

mZLY wrote:
The lack of doors and the huuuge size of the 'blocks' are the only things that disappointed me. Other than that I think it's pretty good.

the more I use it, the more I like it. I just wish we could have doors to lock/unlock with buttons etc. Otherwise, I think this rocks.

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Lpfreaky90
2,842 Posts
Posted May 08, 2012
Replied 1 hour later
You can also use a laser field and a fizzler :wink:

The huge blocks is just the way the editor works:
Your p2c file (the file that's used by the easy-map-maker) Just says:

      "Voxel"
      {
         "Position"      "11 13 5"
         "Solid"      "0"
         "Portal0"      "1"
         "Portal1"      "1"
         "Portal2"      "1"
      }

aka: position, and the colors that the faces are.

Then you have test elements:

      "Item"
      {
         "Index"      "67"
         "Type"      "ITEM_SECONDARY_OBSERVATION_ROOM"
         "Deletable"      "1"
         "VoxelPos"      "1 0 4"
         "LocalPos"      "0 0 0"
         "Angles"      "-90 90 0"
         "Facing"      "0 0 0"
      }

aka: item, itemnumber, position and orientation

and finally connections:

      "Connection"
      {
         "Sender"      "6"
         "Receiver"      "7"
         "Type"      "CONNECTION_CATAPULT_TARGET"
      }

Basically saying connection between item number 6 and 7.

As you can see this system is really really easy but it relies on the easy-ness of the position. That is why the blocks are limited to 128x128 so everything fits in :wink:

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Kaleido
272 Posts
Posted May 08, 2012
Replied 3 minutes later
Damn, that means I can literally "type" a level out... that's fucking sick.

I guess you can technically do that with BSP as well, but it's WAY harder lol

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Lpfreaky90
2,842 Posts
Posted May 08, 2012
Replied 19 minutes later
a bsp would be quite hard, because it contains a lot more information like lighting and stuff.
But yea you could write vmf's if you like. Sometimes if your vmf is screwed up notepad++ is your big friend :smile:
But yea, you can type a p2c; but the easy map maker would be easier!